Post by Xxsuperheroxx on Feb 17, 2023 11:16:44 GMT -6
Aging
In order to establish the overall effect of age, it is necessary to establish a number of standard age brackets for each race of characters. When age category is established, modify ability scores accordingly, making each change progressively from young adulthood, all additions and subtractions being cumulative. The only ability which may exceed 18 due to age effects (unless age restricts this) is wisdom. Most adjustments are in whole numbers, so that 18 strength drops to 17, even if it is from 18/00, as exceptional strength is not considered.
Age Categories
Young adult: subtract 1 point of wisdom, add 1 point of constitution.
Mature: Add 1 point of strength, add 1 point of wisdom.
Middle Aged: Subtract 1 point (or half exceptional rating) of strength and 1 point of constitution, add 1 point of intelligence and 1 point of wisdom.
Old: Subtract 2 points of strength, 2 points of dexterity, and 1 point of constitution; add 1 point of wisdom.
Venerable: Subtract 1 point of strength, 1 point of dexterity, and 1 point of constitution; add 1 point of intelligence and 1 point of wisdom.
It is important to remember that adjustments cannot exceed racial maximums nor can they be used if they cause abilities to exceed stated maximums. Likewise, any adjustments cannot lower any ability below racial or class minimums.
Unnatural Aging:
Certain creatures will cause unnatural aging, and in addition various magical factors can do so. The following magic causes loss of life span, aging the practitioner as indicated. See also DISEASE of other unnatural aging causes. (longevity potions and possibly other magical means will offset such aging to some extent.)
Note:
Reading one of the above spells from a scroll (or using the power from a ring or other device) does not cause unnatural aging, but placing such a spell upon the scroll in the first place will do so!
(Cf. Death to age subsection of Death.)
In order to establish the overall effect of age, it is necessary to establish a number of standard age brackets for each race of characters. When age category is established, modify ability scores accordingly, making each change progressively from young adulthood, all additions and subtractions being cumulative. The only ability which may exceed 18 due to age effects (unless age restricts this) is wisdom. Most adjustments are in whole numbers, so that 18 strength drops to 17, even if it is from 18/00, as exceptional strength is not considered.
Age Categories
Race | Young Adult | Mature | Middle Aged | Old | Venerable |
dwarf | 35-50 | 51-150 | 151-250 | 251-350 | 351-450 |
dwarf, mountain | 40-60 | 61-175 | 176-275 | 276-400 | 401-525 |
elf, aquatic | 75-150 | 151-450 | 451-700 | 701-1000 | 1001-1200 |
elf, drow | 50-100 | 101-400 | 401-600 | 601-800 | 801-1000 |
elf, gray | 150-250 | 251-650 | 651-1000 | 1001-1500 | 1501-2000 |
elf, high | 100-175 | 176-550 | 551-875 | 876-1200 | 1201-1600 |
elf, wood | 75-150 | 151-500 | 501-800 | 801-1100 | 1101-1350 |
gnome | 50-90 | 91-300 | 301-450 | 451-600 | 601-750 |
half-elf | 24-40 | 41-100 | 101-175 | 176-250 | 251-325 |
halfling | 22-33 | 34-68 | 69-101 | 102-144 | 145-199 |
half-orc | 12-15 | 16-30 | 31-45 | 46-60 | 61-80 |
human | 14-20 | 21-40 | 41-60 | 61-90 | 91-120 |
Young adult: subtract 1 point of wisdom, add 1 point of constitution.
Mature: Add 1 point of strength, add 1 point of wisdom.
Middle Aged: Subtract 1 point (or half exceptional rating) of strength and 1 point of constitution, add 1 point of intelligence and 1 point of wisdom.
Old: Subtract 2 points of strength, 2 points of dexterity, and 1 point of constitution; add 1 point of wisdom.
Venerable: Subtract 1 point of strength, 1 point of dexterity, and 1 point of constitution; add 1 point of intelligence and 1 point of wisdom.
It is important to remember that adjustments cannot exceed racial maximums nor can they be used if they cause abilities to exceed stated maximums. Likewise, any adjustments cannot lower any ability below racial or class minimums.
Unnatural Aging:
Certain creatures will cause unnatural aging, and in addition various magical factors can do so. The following magic causes loss of life span, aging the practitioner as indicated. See also DISEASE of other unnatural aging causes. (longevity potions and possibly other magical means will offset such aging to some extent.)
Magical Aging Causes | Loss of life span |
casting alter reality | 3 years |
casting gate spell | 5 years |
casting limited wish spell | 1 year |
casting restoration spell | 2 years |
casting resurrection spell | 3 years |
casting wish spell | 3 years |
imbibing a speed spell | 1 year |
under a haste spell | 1 year |
Note:
Reading one of the above spells from a scroll (or using the power from a ring or other device) does not cause unnatural aging, but placing such a spell upon the scroll in the first place will do so!
(Cf. Death to age subsection of Death.)