Post by Xxsuperheroxx on Feb 17, 2023 17:09:33 GMT -6
Character Abilities
Explanation of Abilities
Strength: The strength characteristic of human or humanoid of any type, and of player-character in particular, of the body. Strength is a composite rating of physical power, endurance, and stamina. A rating of 3, for example, indicates that the creature in question has little of each of the three categories, a score of 10 or thereabouts shows that the creature has norm for a human adult male (based on an assumed medieval standard where the typical individual was in "good shape" due to the necessity of hard labor), while a score of 18 means that the creature has a composite rating for above average in all respects. By wat of comparison, kobolds will have an average strength rating of 9, goblins 10, orcs 12, hobgoblins 15, gnolls 16, bugbears 17, ogres 18, and trolls a strength rating of 18+. Gnomes have an average strength rating of 10, dwarfs 14, elves 12, halflings 8, and giants 19 and up.
Exceptional Strength: Assume further that a strength of 18 indicates that the creature can lift weight equal to its own body weight, or 180 pounds, whichever is the greater, above its head. This rating is modified by a restriction that no creature of human/humanoid nature can lift more then twice its own body weight above its head. A human with 18 strength and an additional percentile dice roll is able to lift 1 additional pound for every percentage point up to and including 50%, 4 pounds for every percentage point from 51% t0 90%, and 8 pounds for each percentage point from 91%-00%.
Intelligence: The intelligence rating roughly corresponds to our modern "IQ" scores. However, it assumes mnemonic, reasoning, and learning ability skills in additional areas outside the written word.
Wisdom: For game purposes wisdom ability subsumes the categories of willpower, judgement, wile, enlightenment, and intuitiveness. An example of the use of wisdom can be given by noting that while the intelligent character will know that smoking is harmful to him, he may well lack the wisdom to stop (this writer may fall into this category).
Dexterity The dexterity rating includes the following physical characteristics: hand-eye coordination, agility, reflex speed, precision, balance, and actual speed of movement in running. It would not be unreasonable to claim that a person with a low dexterity might well be quite agile, but have low reflex speed, poor precision, bad balance, and be slow of foot (slippery in the grasp).
Constitution: This character ability is a general heading under which falls the character's physique, health, resistance, and fitness, An individual who catches cold if exposed to a slight draft has a constitution of 5 or less in all probability. Rasputin had an 18 constitution!
Charisma Many person have the sad misconception that charisma is merely physical attractiveness. This error is obvious to any person who considers the subject with perceptiveness. Charisma is a combination of physical appearance, persuasiveness, and personal magnetism. True Charisma becomes evident when one considers such historic examples of Julius Caesar, Napoleon Bonapart, and Adoff Hitler. Obviously, there individuals did not have an 18 score on physical beauty, for any one of the named historical personalities would have had a higher charisma score - there can be no question that these individuals were 18's - if they would have had great attractiveness as well as commanding personal magnetism and superb persuasiveness.
Explanation of Abilities
Strength: The strength characteristic of human or humanoid of any type, and of player-character in particular, of the body. Strength is a composite rating of physical power, endurance, and stamina. A rating of 3, for example, indicates that the creature in question has little of each of the three categories, a score of 10 or thereabouts shows that the creature has norm for a human adult male (based on an assumed medieval standard where the typical individual was in "good shape" due to the necessity of hard labor), while a score of 18 means that the creature has a composite rating for above average in all respects. By wat of comparison, kobolds will have an average strength rating of 9, goblins 10, orcs 12, hobgoblins 15, gnolls 16, bugbears 17, ogres 18, and trolls a strength rating of 18+. Gnomes have an average strength rating of 10, dwarfs 14, elves 12, halflings 8, and giants 19 and up.
Exceptional Strength: Assume further that a strength of 18 indicates that the creature can lift weight equal to its own body weight, or 180 pounds, whichever is the greater, above its head. This rating is modified by a restriction that no creature of human/humanoid nature can lift more then twice its own body weight above its head. A human with 18 strength and an additional percentile dice roll is able to lift 1 additional pound for every percentage point up to and including 50%, 4 pounds for every percentage point from 51% t0 90%, and 8 pounds for each percentage point from 91%-00%.
Intelligence: The intelligence rating roughly corresponds to our modern "IQ" scores. However, it assumes mnemonic, reasoning, and learning ability skills in additional areas outside the written word.
Wisdom: For game purposes wisdom ability subsumes the categories of willpower, judgement, wile, enlightenment, and intuitiveness. An example of the use of wisdom can be given by noting that while the intelligent character will know that smoking is harmful to him, he may well lack the wisdom to stop (this writer may fall into this category).
Dexterity The dexterity rating includes the following physical characteristics: hand-eye coordination, agility, reflex speed, precision, balance, and actual speed of movement in running. It would not be unreasonable to claim that a person with a low dexterity might well be quite agile, but have low reflex speed, poor precision, bad balance, and be slow of foot (slippery in the grasp).
Constitution: This character ability is a general heading under which falls the character's physique, health, resistance, and fitness, An individual who catches cold if exposed to a slight draft has a constitution of 5 or less in all probability. Rasputin had an 18 constitution!
Charisma Many person have the sad misconception that charisma is merely physical attractiveness. This error is obvious to any person who considers the subject with perceptiveness. Charisma is a combination of physical appearance, persuasiveness, and personal magnetism. True Charisma becomes evident when one considers such historic examples of Julius Caesar, Napoleon Bonapart, and Adoff Hitler. Obviously, there individuals did not have an 18 score on physical beauty, for any one of the named historical personalities would have had a higher charisma score - there can be no question that these individuals were 18's - if they would have had great attractiveness as well as commanding personal magnetism and superb persuasiveness.