Post by Xxsuperheroxx on Feb 19, 2023 23:57:16 GMT -6
Changing Alignment
Whether or not the character actively professes some deity, he or she will have an alignment and serve on or more deities of this general alignment indirectly and unbeknownst to the character. Changing of alignment is a serious matter, although some players would have their characters change alignment as often as they change socks, Not so!
First, change of alignment for clerics can be very serious, as it might cause a change of deity. (see DAY-TO-DAY ACQUISITION OF CLERIC SPELLS.) If a druid changes his or her alignment - that is, becomes other than neutral - then he or she is no longer a druid at all! Change of alignment will have an adverse effect on any class of character if he or she is above the 2nd level.
Immediately upon alignment change actually occurring, the character concerned will lose one level of experience, dropping experience points to take him or her to the very beginning of the next lower level, losing the hit die and/or hit points, and all the abilities which accrued to him or her with the last level. If the alignment change is involuntary (such as that caused by a powerful magic, a curse, etc.), then the character can regain all of the losses (level, hit die, etc.) upon returning to his or her former alignment as soon as is possible and after making atonement through a cleric of the same alignment - and sacrificing treasure which has a value of not less than 10,000 g.p. per level of experience of the character. The sacrificial amount is variable, so use your best judgement as to the total and what and where it should go - magic items to build up the NPC cleric, money out of the campaign, magic items out of the campaign, etc. Similarly, such atonement and sacrifice can be accomplished by a quest. Note that, in all likelihood, the character will desire to retain the new alignment, and it is incumbent upon you as DM to ensure that the player acts accordingly. Some equally powerful means (divine intervention, remove curse, etc.) must be used to restore the original alignment before atonement can begin.
Characters who knowingly or unknowingly change alignment through forethought or actions permanently lose experience points and level due to disfavor. They must also accept a severe disability in alignment language during a one level transitional period. Until the character has again achieved his or her former level of experience held prior to changing of alignment, he or she will not be able to converse in the former alignment's tongue nor will anything but the rudest signaling be possible in the new alignment language. (see ALIGNMENT LANGUAGE.) although it is possible for a character to allow himself or herself to be blown by the winds as far as alignment is concerned, he or she will pay a penalty which will effectively damn the character to oblivion.
A glance at the alignment chart will show that radical alignment change is impossible without magical means. If one is chaotic good, it is possible to change to neutral good or chaotic good only, depending upon desire and/or actions. From the absolute neutral alignment one can only move to some neutral-based alignment. This represents the fact that the character must divorce himself or herself from certain precepts and views and wholeheartedly embrace another set of values, and human nature is such that without radical personality alteration (such as caused by insanity or magic in the case of this game) such transition must be gradual.
it is assumed that the character's initial alignment has been his or hers for a considerable period prior to the character's emergence as an adventurer. This ethos will not be lightly changed by a stable, rational individual. It is recommended that you do not inform players of the penalty which will occur with alignment change, so that those who seek to use alignment as a means of furthering their own interests by conveniently swapping one for another when they deem the time is ripe will find that they have, instead =, paid a stern price for fickleness.
Whether or not the character actively professes some deity, he or she will have an alignment and serve on or more deities of this general alignment indirectly and unbeknownst to the character. Changing of alignment is a serious matter, although some players would have their characters change alignment as often as they change socks, Not so!
First, change of alignment for clerics can be very serious, as it might cause a change of deity. (see DAY-TO-DAY ACQUISITION OF CLERIC SPELLS.) If a druid changes his or her alignment - that is, becomes other than neutral - then he or she is no longer a druid at all! Change of alignment will have an adverse effect on any class of character if he or she is above the 2nd level.
Immediately upon alignment change actually occurring, the character concerned will lose one level of experience, dropping experience points to take him or her to the very beginning of the next lower level, losing the hit die and/or hit points, and all the abilities which accrued to him or her with the last level. If the alignment change is involuntary (such as that caused by a powerful magic, a curse, etc.), then the character can regain all of the losses (level, hit die, etc.) upon returning to his or her former alignment as soon as is possible and after making atonement through a cleric of the same alignment - and sacrificing treasure which has a value of not less than 10,000 g.p. per level of experience of the character. The sacrificial amount is variable, so use your best judgement as to the total and what and where it should go - magic items to build up the NPC cleric, money out of the campaign, magic items out of the campaign, etc. Similarly, such atonement and sacrifice can be accomplished by a quest. Note that, in all likelihood, the character will desire to retain the new alignment, and it is incumbent upon you as DM to ensure that the player acts accordingly. Some equally powerful means (divine intervention, remove curse, etc.) must be used to restore the original alignment before atonement can begin.
Characters who knowingly or unknowingly change alignment through forethought or actions permanently lose experience points and level due to disfavor. They must also accept a severe disability in alignment language during a one level transitional period. Until the character has again achieved his or her former level of experience held prior to changing of alignment, he or she will not be able to converse in the former alignment's tongue nor will anything but the rudest signaling be possible in the new alignment language. (see ALIGNMENT LANGUAGE.) although it is possible for a character to allow himself or herself to be blown by the winds as far as alignment is concerned, he or she will pay a penalty which will effectively damn the character to oblivion.
A glance at the alignment chart will show that radical alignment change is impossible without magical means. If one is chaotic good, it is possible to change to neutral good or chaotic good only, depending upon desire and/or actions. From the absolute neutral alignment one can only move to some neutral-based alignment. This represents the fact that the character must divorce himself or herself from certain precepts and views and wholeheartedly embrace another set of values, and human nature is such that without radical personality alteration (such as caused by insanity or magic in the case of this game) such transition must be gradual.
it is assumed that the character's initial alignment has been his or hers for a considerable period prior to the character's emergence as an adventurer. This ethos will not be lightly changed by a stable, rational individual. It is recommended that you do not inform players of the penalty which will occur with alignment change, so that those who seek to use alignment as a means of furthering their own interests by conveniently swapping one for another when they deem the time is ripe will find that they have, instead =, paid a stern price for fickleness.