Post by Xxsuperheroxx on Feb 20, 2023 6:46:01 GMT -6
Value and Reputed Properties of Gems and Jewelry
Gems:
The base value of gems found in a treasure can be determined in whole or by lots of 5 or 10 stones by rolling percentile dice:
Value of a gem depends upon its type, quality and weight. A huge semi-precious stone - carnelian, for example - is worth as much as an average gem stone, quality being equal. Size may very from stone to stone, a 50 g.p. ornamental stone being of above average size, while a 50 g.p. gem stone would likely be very small.
Increase or Decrease of Worth Beyond Base Value: If you do not place specific value on each gem in a treasure, showing rather the base value of each gem instead, then variation in the worth of each stone should be allowed. This variation will generally result in some increase, although there is a chance for decreasing value as well (see Below). To find if a gem increase in value, roll a d10 for each stone, and consult the table below:
When base value only is known, use the table above, and roll for each stone. Stones for which a 1 or a 0 is rolled must be diced for again on the table, but all others are excluded from such rolls. If large numbers of stones are in question, it is suggested that they be diced for in groups in order to make the process less time-consuming.
Key to Gem Properties
transparent (no notation)
translucent (italics)
opaque (*)
Ornamental Stones, Base Value 10g.p.:
Semi-Precious Stones, Base value 50g.p.:
Gem Stones 1,000 or more g.p. Base Value:
Jewelry:
The base value of jewelry is determined by percentile dice roll, just as with gems:
Once jewelry's base value is determined, each piece should be checked for workmanship and design by rolling a 10-sided die. Each 1 rolled indicates the piece of jewelry in question is of exceptional value and thus either goes to the highest possible value in its class or to the next highest class (where its base value re-determined and its workmanship and design are again checked). Any piece of jewelry set with gems must also be checked for the possibility of an exceptional stone in the setting, Any score od 1 on a 8-sided die indicates that the value of the piece of jewelry increases by 5,000 gold pieces, and these exceptional pieces of jewelry are further checked by rolling a 6-sided die, each successive 1 doubles the increase, i.e., 10,000g.p., 20,000 g.p., 40,000 g.p., 80 g.p., to a maximum of 640,000 gold pieces.
The Dungeon Master can of course, name what each piece of jewelry is (bracelet, broach, crown, earrings, necklace, pendant, ring, tiara, etc.), giving its substance and the number and value of its stone.
Reputed Magical Properties of gems
Gems:
The base value of gems found in a treasure can be determined in whole or by lots of 5 or 10 stones by rolling percentile dice:
Dice Score | Base Value | Description | (or Size) |
01-25 | 10 g.p. eacxh | Oramental stones | very small |
26-50 | 50 g.p. each | Semi-precious stones | small |
51-70 | 100 g.p. each | Fancy stones | average |
71-90 | 500 g.p. each | Fancy stones (Precious) | large |
91-99 | 1,000 g.p. each | Gem stones | very large |
00 | 5,000 g.p. each | Gem stones (jewels) | huge |
Value of a gem depends upon its type, quality and weight. A huge semi-precious stone - carnelian, for example - is worth as much as an average gem stone, quality being equal. Size may very from stone to stone, a 50 g.p. ornamental stone being of above average size, while a 50 g.p. gem stone would likely be very small.
Increase or Decrease of Worth Beyond Base Value: If you do not place specific value on each gem in a treasure, showing rather the base value of each gem instead, then variation in the worth of each stone should be allowed. This variation will generally result in some increase, although there is a chance for decreasing value as well (see Below). To find if a gem increase in value, roll a d10 for each stone, and consult the table below:
Die | Result |
1 | Stone increase to next higher value; roll again ignoring results above 8. Stones above 5,000 gold value progress as follows: 10,000 g.p., 25,000 g.p., 50,000 g.p., 100,000 g.p., 250,000 g.p., and 1,000,000 g.p. - the absolute maximum. No stone may increase beyond 7 places from its initial base value. |
2 | Stone is double base value. Do not roll again. |
3 | stone is 10% to 60% above base value. Roll d6 to find new value. Do not roll again on this table. |
4-8 | Base value shown is unchanged. |
9 | Stone is 10% to 60% below base value. Roll d4 to find new value. Do not roll again on this table. |
0 | Stone decreases to next level lower base value; roll again on this table, ignoring any result below 2. Stones below 10 gold piece value are: 5 g.p., 1 g.p., 10 sp, and 1 sp. No stone may decrease beyond 5 places from its base value. |
When base value only is known, use the table above, and roll for each stone. Stones for which a 1 or a 0 is rolled must be diced for again on the table, but all others are excluded from such rolls. If large numbers of stones are in question, it is suggested that they be diced for in groups in order to make the process less time-consuming.
Key to Gem Properties
transparent (no notation)
translucent (italics)
opaque (*)
Ornamental Stones, Base Value 10g.p.:
1 | Azurite*: mottled deep blue |
2 | Banded Agate: striped brown, blue and/or green |
3 | Blue Quartz: pale blue |
4 | Eye Agate: circle of gray, white, brown, blue and/or green |
5 | Heratite*: gray-black |
6 | Lapis Lazuli*: light and dark blue with yellow flecks |
7 | Malachite*: striated light and dark green |
8 | Moss Agate:pink or yellow-white with grayish or greenish "moss markings" |
9 | Obsidian*: black |
10 | Rhodochrosite*: light pink |
11 | Tiger Eye: rich brown with golden center under-hue |
12 | Turquoise*: light blue-green |
Semi-Precious Stones, Base value 50g.p.:
1 | Amber: watery gold to rich gold (100) |
2 | Alexandrite: dark green (100) |
3 | Amethyst: deep purple (100) |
4 | Aquamarine: pale blue green (100) |
5 | Chrysoberyl: yellow green to green (100) |
6 | Coral*: crimson (100) |
7 | Garnet: red, brown-green, or violet (the most pried) (100)(500) |
8 | Jade: light green, deep green, green and white, white (100) |
9 | Jet*: deep black (100) |
10 | Pearl*: lustrous white, yellowish, pinkish, etc. to pure black (the most prized) (100)(500) |
11 | Peridot: rich olive green (chysolite)(500) |
12 | spinel: red, red-brown, deep green, or very deep blue (the most prized) (100)(500) |
13 | Topaz: golden yellow (500) |
14 | Tourmaline: Green pale, Blue pale, Brown Pale, or reddish pale (100) |
Gem Stones 1,000 or more g.p. Base Value:
1 | Black Opel: dark green with black motting and golden flecks |
2 | Black Sapphire: lustrous black with glowing highlights (5,000) |
3 | Diamond: clear blue-white with lesser stones clear white or pale tints (5,000) |
4 | Emerald: deep bright green |
5 | Fire Opel: fiery red |
6 | Jacinth: fiery orange (corundum) (5,000) |
7 | Opel: pale blue with green and golden mottling |
8 | Oriental Amethyst: rich purple (corundum) |
9 | Oriental Emerald: clear bright green (corundum)(5,000) |
10 | Oriental Topaz: fiery yellow (corundum) |
11 | Ruby: clear red to deep crimson (corundum)(5,000) |
12 | Sapphire: clear to medium blue (corundum) |
13 | Star Ruby: translucent ruby with white "star" center |
14 | Star Sapphire: translucent sapphire with "star" center |
Jewelry:
The base value of jewelry is determined by percentile dice roll, just as with gems:
Dice Roll | Base Value | Description |
01-10 | 100-1,000 g.p. | Ivory or wrought silver |
11-20 | 200-1,200 g.p. | Wrought silver and gold |
21-40 | 300-1,800 g.p. | Wrought gold |
41-50 | 500-3,000 g.p. | Jade, coral or wrought platinum |
51-70 | 1,000-6,000 g.p. | Silver with gems |
71-90 | 2,000-8,000 g.p. | Gold with gems |
91-00 | 2,000-12,000 g.p. | Platinum with gems |
Once jewelry's base value is determined, each piece should be checked for workmanship and design by rolling a 10-sided die. Each 1 rolled indicates the piece of jewelry in question is of exceptional value and thus either goes to the highest possible value in its class or to the next highest class (where its base value re-determined and its workmanship and design are again checked). Any piece of jewelry set with gems must also be checked for the possibility of an exceptional stone in the setting, Any score od 1 on a 8-sided die indicates that the value of the piece of jewelry increases by 5,000 gold pieces, and these exceptional pieces of jewelry are further checked by rolling a 6-sided die, each successive 1 doubles the increase, i.e., 10,000g.p., 20,000 g.p., 40,000 g.p., 80 g.p., to a maximum of 640,000 gold pieces.
The Dungeon Master can of course, name what each piece of jewelry is (bracelet, broach, crown, earrings, necklace, pendant, ring, tiara, etc.), giving its substance and the number and value of its stone.
Reputed Magical Properties of gems
Gem Type or Color | Effect or Use |
Agate | Restful and safe sleep |
Alexandrite | Good omens |
Amer | Wards of disease |
Amethyst | Prevents drunkenness or drugging |
Beryl | Wards off foes |
Bloodstone | Weather control |
Carbuncle | Powers of dragon sight |
Carnelian | Protection from evil |
Cats' eye agate | Protection from spirits |
Chalcedony | Wards off undead |
Chrysoberyl | Protection from possession |
Chrysolite | Wards off spells |
Chrysoprase | Invisibility |
Coral | Calms weather, safety in river crossing, cures madness, stanches bleeding |
Diamond | Invulnerability vs. undead |
Hematite | Aids fighting, heals wounds |
Jacinth | Luck traveling, wards off plague, protection from fire |
Jasper | Protection from venom |
Jet | Soul object material |
Lapis Lazuli | Raises mortal, courage |
Malachite | Protection from falling |
Malachite & Sunstone | Wards off spells, evil spirits, and poisons |
Moonstone | Causes lycanthropy. |
Olivine | Protection from spells |
Onyx | Causes discord amongst enemies |
Peridot | Wards of enchantments |
Ruby | Gives good luck |
Sapphire | Aids understanding of problems, kills spiders, boosts magic abilities |
Sapphire Star | Protection from magic |
Sard | Benefits wisdom |
serpentine | Adds to wile and cunning |
Topaz | Wards off evil spirits |
Turquoise | Aids horses in all ways (but stone shatters when it operates) |
Black | The Earth - darkness - negation |
Blue | The Heavens - truth - spirituality |
Clear | The Sun - luck |
Green | Venus - reproduction - sight - resurrection |
Red | Hemorrhaging control - heat |
White | The Moon - enigmatic |
Yellow | Secrecy - homeopathy - jaundice |