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Post by Xxsuperheroxx on Feb 20, 2023 9:23:23 GMT -6
Note Regarding the Magical Properties of Gems and Herbs et al.Regardless of what qualities gems, herbs, and other substances are purported to possession, the mere possession of a type of gem or a bale of some herb will convey absolutely no benefit of magical nature to the character concerned. These special qualities are given herein merely as information for Dungeon Master use in devising special formulae for potions, inks, etc. The information might also prove useful in other ways, particularly with regards to describing of magic items, laboratories, and so on. Under no circumstances should you allow some player to convince you to the contrary! Values of Other Rare CommoditiesFurs Type | Pelt | Trimming* | Cape or Jacket | Coat | beaver | 2 g.p. | 20 g.p. | 200 g.p. | 400 g.p. | ermine | 4 g.p. | 120 g.p. | 3,600 g.p. | 7,200 g.p. | fox | 3 g.p. | 30 g.p. | 300 g.p. | 600 g.p. | marten | 4 g.p. | 40 g.p. | 400 g.p. | 800 g.p. | mink | 3 g.p. | 90 g.p. | 2,700 g.p. | 5,400 g.p. | muskrat | 1 g.p. | 10 g.p. | 100 g.p. | 200 g.p. | sable | 5 g.p. | 150 g.p. | 4,500 g.p. | 9,000 g.p. | seal | 5 g.p. | 25 g.p. | 125 g.p. | 250 g.p. |
*on collar, cuffs, edges of typical garment. Roll d10 and adjust value as follows 1 = | -10% | 2 = | -20% | 3 = | -30% | 4 = | -40% | 5-8 = | as shown | 9 = | +10% | 0 = | +20% |
Brocade*/Tapestry | 1-20 g.p./squire yard | Incense, rare | 5-30 g.p./stick | Ivory | 3-6 g.p./pound | pepper | 1 g.p./ounce | Perfume, rare | 1-6 g.p./dram | Silk | 1-3 g.p./squire yard | Spice, rare | 1-4 s.p./scruple | Unguent, rare | 10-60 g.p./gill |
* Includes fine carpet and rugs as well
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