Post by Xxsuperheroxx on Feb 20, 2023 19:55:18 GMT -6
Standard Hirelings
Most hirelings are dealt with under the section entitled EXPERT HIRELINGS - those which are typically employed at such time as the character in question has an established stronghold. Common, standard hirelings are basically the usual craftsmen or laborers taken by lower level player characters. Men-at-arms (soldiers of mercenary calling) are dealt with under EXPERT HIRELINGS (q,v.) Typical standard hirelings are:
Standard Hirelings Table of Daily and Monthly Cost
*Monthly rate assumes that quarters are provided for the hireling and that these quarters contain a bed and like necessities
**Additional cost is 10% of the normal price of items fashioned by the hireling.
Bearer/port: These individuals are laborers who carry whatever is directed. Each is able to carry up to 50 pounds individually, or double that with carrying pole or litter or the like.
Carpenter: This occupation assumes most woodworking jobs. A carpenter might be hired to secure a portal, fashion a chest, etc.
Leather Worker: This occupation is principally concerned with the fabrication of leather goods such as back packs, belts, straps, horse tack, etc.
Limner: These individuals do all sign painting, drawing of heraldic devices, etc.
Linkboy: A linkboy is a torch or lantern bearer, They are often youngsters, but mature men also will so serve.
Mason: Any stonework must be done by a mason, and this occupation subsumes plasterers as well.
Pack Handler: These individuals are trained at loading, handling, and unloading beast of burden such as donkeys, mules, horses, etc.
Tailor: This occupation makes and repairs clothing, bags, shield covers, etc. It also subsumes hatter.
Teamster: Teamsters are basically drivers of carts and wagons. They will also load and unload their vehicles. They are expert animal handlers with respect to their particular specialty of draft animal only, i.e. horses, mules, oxen, or whatever.
Valet/Lackey: This occupation subsumes the various forms of body servants and messengers.
Location of Standard Hireling:In general the various occupations represented here are common to most settlements of village-size and above, although each and every village will not be likely to furnish each and every sort a common hireling. Towns and cities will have many available, and each sort will be found in the appropriate section or quarter of the city (town).
Employment of Standard Hirelings: This requires the location of the desired individual and the offer of work. If the employment is for only a few days, there will be no real difficulty in locating individuals to take on the job. If the offer is for long term employment, only 1 in 6 will be willing to accept unless a small bonus is offered - a day's wage is too small, but double or triple that is sufficient to make 3-6 willing to take service.
Duties: It is not practical to try to determine the time and expenses necessary to accomplish everything possible for the scores of standard hirelings possible to employ, so each DM will have to decide. For example, assume that a player character hires a tailor to make plain blue clocks for all of his or her henchmen. This will take only about 1 day per garment and cost the standard amount of money plus 5 c.p. (10% of the cost of a cloak) per cloak for materials. However, if the same cloaks were to be fashioned of a material of unusual color and have some device also sewed upon them, time and materials cost would at least double standard, and probably more.
Most hirelings are dealt with under the section entitled EXPERT HIRELINGS - those which are typically employed at such time as the character in question has an established stronghold. Common, standard hirelings are basically the usual craftsmen or laborers taken by lower level player characters. Men-at-arms (soldiers of mercenary calling) are dealt with under EXPERT HIRELINGS (q,v.) Typical standard hirelings are:
Standard Hirelings Table of Daily and Monthly Cost
Occupation | Daily Cost | Monthly Cost* |
bearer/porter | 1 s.p. | 1 g.p. |
carpenter | 3 s.p. | 2 g.p.** |
leather worker | 2 s.p. | 30 g.p.** |
limner | 10 s.p. | 10 g.p. |
linkboy | 1 s.p. | 1 g.p. |
mason | 4 s.p. | 3 g.p. |
pack handler | 2 s.p. | 30 g.p. |
tailor | 2 s.p. | 30 g.p.** |
teamster | 5 s.p. | 5 g.p. |
valet/lacky | 3 s.p. | 50 g.p. |
*Monthly rate assumes that quarters are provided for the hireling and that these quarters contain a bed and like necessities
**Additional cost is 10% of the normal price of items fashioned by the hireling.
Bearer/port: These individuals are laborers who carry whatever is directed. Each is able to carry up to 50 pounds individually, or double that with carrying pole or litter or the like.
Carpenter: This occupation assumes most woodworking jobs. A carpenter might be hired to secure a portal, fashion a chest, etc.
Leather Worker: This occupation is principally concerned with the fabrication of leather goods such as back packs, belts, straps, horse tack, etc.
Limner: These individuals do all sign painting, drawing of heraldic devices, etc.
Linkboy: A linkboy is a torch or lantern bearer, They are often youngsters, but mature men also will so serve.
Mason: Any stonework must be done by a mason, and this occupation subsumes plasterers as well.
Pack Handler: These individuals are trained at loading, handling, and unloading beast of burden such as donkeys, mules, horses, etc.
Tailor: This occupation makes and repairs clothing, bags, shield covers, etc. It also subsumes hatter.
Teamster: Teamsters are basically drivers of carts and wagons. They will also load and unload their vehicles. They are expert animal handlers with respect to their particular specialty of draft animal only, i.e. horses, mules, oxen, or whatever.
Valet/Lackey: This occupation subsumes the various forms of body servants and messengers.
Location of Standard Hireling:In general the various occupations represented here are common to most settlements of village-size and above, although each and every village will not be likely to furnish each and every sort a common hireling. Towns and cities will have many available, and each sort will be found in the appropriate section or quarter of the city (town).
Employment of Standard Hirelings: This requires the location of the desired individual and the offer of work. If the employment is for only a few days, there will be no real difficulty in locating individuals to take on the job. If the offer is for long term employment, only 1 in 6 will be willing to accept unless a small bonus is offered - a day's wage is too small, but double or triple that is sufficient to make 3-6 willing to take service.
Duties: It is not practical to try to determine the time and expenses necessary to accomplish everything possible for the scores of standard hirelings possible to employ, so each DM will have to decide. For example, assume that a player character hires a tailor to make plain blue clocks for all of his or her henchmen. This will take only about 1 day per garment and cost the standard amount of money plus 5 c.p. (10% of the cost of a cloak) per cloak for materials. However, if the same cloaks were to be fashioned of a material of unusual color and have some device also sewed upon them, time and materials cost would at least double standard, and probably more.