Post by Xxsuperheroxx on May 9, 2024 17:40:11 GMT -6
Legacy of the Foefire
wiki.guildwars2.com/wiki/Legacy_of_the_Foefire
Legacy of the Foefire is a structured PvP map. It is called Memories of the Past on the map. It is a conquest map with three capture points and powerful NPC guards and guild lords as the secondary mechanic.
The map and objective are quite straightforward; unless either team decides to break into each other's keeps, it's usually best to stick to capturing and fighting for control of the capture points. Since both outer points are located on the opposite sides of the Graveyard, whichever team possesses better fighting ability can quickly gain the upper hand in battle. However, the deck is mixed when either side attacks the opposing keep. Two or even one capable player can take down either of the gates to the keep, along with all of the NPCs. If you know your keep is being sieged and there is nobody going to stop them, it's often a good idea to fall back and assault the besiegers before they can kill your lord, or at least before they can leave the fortress and flank your team.
Objectives
Capture points
Capture the point (0)
Kills 5 points Defeat an enemy player
Teammate Revivals 10 points Revive a downed or defeated allied player
Objective Assaulter 15 points Killing an enemy player while they are near a capture point
Skirmisher 10 points Killing an enemy player away from any capture point
Points Captured 10 points Capturing a point
Objective Defender 10 points Defending a capture point
Objective Neutralized 10 points Neutralize a capture point
Guild Lords killed 150 points Defeat the enemy guild lord Legacy of the Foefire
NPC's killed 25 points each Legacy of the Foefire
Respawn areas
Secondary Mechanics
NPC guards and 'guild lords' spawn at the beginning of each match in the starting zones of their respective team. In order to get to the guild lord, the enemy team has to take down a wall first. Walls can only be damaged by direct damage. Defeating the Lord grants 150 points. NPCs include:
Blue Lord
Red Lord
Two Caster
Two Soldier
wiki.guildwars2.com/wiki/Legacy_of_the_Foefire
- The first team to reach the score limit wins.
- Control capture points to earn points for your team.
- Defeat enemies to earn a small amount of points for your team.
- Defeat the enemy Guild Lord in order to gain 150 points.
Legacy of the Foefire is a structured PvP map. It is called Memories of the Past on the map. It is a conquest map with three capture points and powerful NPC guards and guild lords as the secondary mechanic.
The map and objective are quite straightforward; unless either team decides to break into each other's keeps, it's usually best to stick to capturing and fighting for control of the capture points. Since both outer points are located on the opposite sides of the Graveyard, whichever team possesses better fighting ability can quickly gain the upper hand in battle. However, the deck is mixed when either side attacks the opposing keep. Two or even one capable player can take down either of the gates to the keep, along with all of the NPCs. If you know your keep is being sieged and there is nobody going to stop them, it's often a good idea to fall back and assault the besiegers before they can kill your lord, or at least before they can leave the fortress and flank your team.
Objectives
Capture points
Capture the point (0)
- Waterfall (north)
- Graveyard (middle)
- Quarry (south)
Kills 5 points Defeat an enemy player
Teammate Revivals 10 points Revive a downed or defeated allied player
Objective Assaulter 15 points Killing an enemy player while they are near a capture point
Skirmisher 10 points Killing an enemy player away from any capture point
Points Captured 10 points Capturing a point
Objective Defender 10 points Defending a capture point
Objective Neutralized 10 points Neutralize a capture point
Guild Lords killed 150 points Defeat the enemy guild lord Legacy of the Foefire
NPC's killed 25 points each Legacy of the Foefire
Respawn areas
- Blue Team Rally Point (north-east)
- Red Team Rally Point (south-west)
Secondary Mechanics
NPC guards and 'guild lords' spawn at the beginning of each match in the starting zones of their respective team. In order to get to the guild lord, the enemy team has to take down a wall first. Walls can only be damaged by direct damage. Defeating the Lord grants 150 points. NPCs include:
Blue Lord
Red Lord
Two Caster
Two Soldier