Post by Xxsuperheroxx on Feb 13, 2022 13:18:46 GMT -6
Chapter 15 The Elvenar Chapter
Elvengems/chapter 15
ElvenArchitect.com/city/planner/
Settlement
The settlement for the Elvenar chapter includes:
Portal: Council Hall – 8×8 (does not grow as it is upgraded)
Academy's must make contact with Council Hall:
Academy – 5×5 you can get 8 around it.
The Atelier, Agriculture and the Factory must make contact with a Academy.
Atelier – 4×7
Agriculture – 4×7
Factory – 4×7
The Vault of Wisdom must make contact with all 3 of Atelier, Agriculture, Factory:
Vault of Wisdom – 6×4
So 8 Academy's with 2 groups of The Vault of Wisdom, Atelier, Agriculture and the Factory make an odd shape that covers 40x 18 squires.
Portal
You will need some Sentient tier 1 (S1) and Sentient tier 3 (S3) goods to build the portal.
Upgrade it as quickly as you can after building it to take advantage of the higher production bonus as soon as possible; it only costs Sentient goods; no settlement goods are required.
Upgrading the portal will add a production bonus to the settlement production buildings and increase capacity for the capped goods of Collections and Manifests.
Settlement Buildings
The production buildings can be built once they are unlocked in research. Each building requires different advanced resources such as orcs, mana, or sentient goods. Some may also require a large quantity of basic goods, coins and/or supplies.
There are no roads to connect buildings to the Portal; you connect them simply by placing them so that they make contact with other settlement buildings.
Academies must connect to the Council Hall. The Atelier, Agriculture, and Factory must connect to any Academy. Lastly, the Vault of Wisdom must make contact with an Atelier, an Agriculture, and a Factory.
Goods Production
The goods production for this chapter is very complex. It involves 2 sets of 3 layers of goods. A further step of production is required to convert Elven resources to Human, or vice versa, as each are the only ones who can produce some of the goods.
The first step in the production chain is to produce Ideas and Workforce in the Academies.
Next, Ideas are required in order to produce Living Paintings, Crystal Balls and Designs in the Atelier, Agriculture, and Factory buildings.
Workforce are required in order to produce Sculptures, Plants and Constructs, also using the Atelier, Agriculture, and Factory buildings.
The final step in the production chain is performed within the Vault of Wisdom. This is where the living paintings, crystal balls and designs or sculptures, plants and constructs are used to create the capped guest race goods of Manifests and Collections.
Once produced, Manifests and Collections can be converted to the equivalent from the other race by using an exchange production. This exchange production is not available until it is unlocked by upgrading the Vault of Wisdom to level 2.
Settlement Layouts
Settlement layout options are limited due to the requirement for the Vault of Wisdom to make contact with each the Atelier, Agriculture, and Factory.
Academies
Academies must make direct contact with the Council Hall.
When starting, it will be important to build and upgrade as many Academies as possible in order to produce the Ideas and Workforce needed to unlock the next three production buildings.
A maximum of 8 can fit around the Council Hall.
![](https://elvengems.com/wp-content/uploads/2019/10/the-elvenar-layout-starting-out.jpg)
Examples:
If you have 4 Academies at level 1 with a level 1 portal, it will take 795 – 1197 hours to produce the required number of productions to get all of the Ideas and Workforce required (265,000 of each), depending on the mix of 3hr and 7hr productions, which is 33-50 days.
If you have 8 Academies at level 2 with a level 2 portal, it will take 221-336 hours to produce the required number of productions, depending on the mix of 3hr and 7hr productions, which is 9-14 days.
Elvengems/chapter 15
ElvenArchitect.com/city/planner/
Settlement
The settlement for the Elvenar chapter includes:
Portal: Council Hall – 8×8 (does not grow as it is upgraded)
Academy's must make contact with Council Hall:
Academy – 5×5 you can get 8 around it.
The Atelier, Agriculture and the Factory must make contact with a Academy.
Atelier – 4×7
Agriculture – 4×7
Factory – 4×7
The Vault of Wisdom must make contact with all 3 of Atelier, Agriculture, Factory:
Vault of Wisdom – 6×4
So 8 Academy's with 2 groups of The Vault of Wisdom, Atelier, Agriculture and the Factory make an odd shape that covers 40x 18 squires.
Portal
You will need some Sentient tier 1 (S1) and Sentient tier 3 (S3) goods to build the portal.
Upgrade it as quickly as you can after building it to take advantage of the higher production bonus as soon as possible; it only costs Sentient goods; no settlement goods are required.
Upgrading the portal will add a production bonus to the settlement production buildings and increase capacity for the capped goods of Collections and Manifests.
Settlement Buildings
The production buildings can be built once they are unlocked in research. Each building requires different advanced resources such as orcs, mana, or sentient goods. Some may also require a large quantity of basic goods, coins and/or supplies.
There are no roads to connect buildings to the Portal; you connect them simply by placing them so that they make contact with other settlement buildings.
Academies must connect to the Council Hall. The Atelier, Agriculture, and Factory must connect to any Academy. Lastly, the Vault of Wisdom must make contact with an Atelier, an Agriculture, and a Factory.
Goods Production
The goods production for this chapter is very complex. It involves 2 sets of 3 layers of goods. A further step of production is required to convert Elven resources to Human, or vice versa, as each are the only ones who can produce some of the goods.
The first step in the production chain is to produce Ideas and Workforce in the Academies.
Next, Ideas are required in order to produce Living Paintings, Crystal Balls and Designs in the Atelier, Agriculture, and Factory buildings.
Workforce are required in order to produce Sculptures, Plants and Constructs, also using the Atelier, Agriculture, and Factory buildings.
The final step in the production chain is performed within the Vault of Wisdom. This is where the living paintings, crystal balls and designs or sculptures, plants and constructs are used to create the capped guest race goods of Manifests and Collections.
Once produced, Manifests and Collections can be converted to the equivalent from the other race by using an exchange production. This exchange production is not available until it is unlocked by upgrading the Vault of Wisdom to level 2.
Settlement Layouts
Settlement layout options are limited due to the requirement for the Vault of Wisdom to make contact with each the Atelier, Agriculture, and Factory.
Academies
Academies must make direct contact with the Council Hall.
When starting, it will be important to build and upgrade as many Academies as possible in order to produce the Ideas and Workforce needed to unlock the next three production buildings.
A maximum of 8 can fit around the Council Hall.
![](https://elvengems.com/wp-content/uploads/2019/10/the-elvenar-layout-starting-out.jpg)
Examples:
If you have 4 Academies at level 1 with a level 1 portal, it will take 795 – 1197 hours to produce the required number of productions to get all of the Ideas and Workforce required (265,000 of each), depending on the mix of 3hr and 7hr productions, which is 33-50 days.
If you have 8 Academies at level 2 with a level 2 portal, it will take 221-336 hours to produce the required number of productions, depending on the mix of 3hr and 7hr productions, which is 9-14 days.