Post by Xxsuperheroxx on Aug 30, 2022 21:10:33 GMT -6
www.mmorpgtips.com/neverwinter-ranger-build
Best Warden Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
Neverwinter Race
Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
Dragonborn – Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
Human – 1% Bonus to all stats – +3 To any Ability Score
Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
Gith – 5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
Warden Ability Score Priority
Put all your available Ability Scores into Strength and Charisma.
Warden Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
Offensive Stats
Power (90%)
Combat Advantage (90%)
Critical Strike (90%)
Critical Severity (90%)
Accuracy (90%)
Defensive Stats
Defense (90%)
Deflection (90%)
Critical Avoidance (90%)
Awareness (90%)
Health (90%)
Ranger Warden Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Warden with the best feats, powers, and boons.
ranger warden build
Ranger Warden Combat Powers
At-Will Powers:
Electric Shot / Clear the Ground (ST)
Penetrating Arrows / Storm Strike (AoE)
Encounter Powers:
Hindering Shot / Hindering Strike
Marauder’s Escape / Marauder’s Rush
Boar Hide / Boar Charge (ST) or Constricting Arrow / Steel Breeze (AoE)
Daily Powers:
Call of the Storm
Snipe
Class Features:
Blade Storm (ST) or Twin Blade Storm (AoE)
Seeker’s Vengeance
Ranger Warden Feats
Focused
Storm’s Recovery
Blade Hurricane
Skirmisher’s Gambit
Enhanced Conductivity
Ranger Warden Rotation
Single Target Rotation:
Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.
AoE Rotation:
Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.
Ranger Warden Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
Recruit’s Training – 0.2% Power Per Rank
Critical Strike – 0.2% Critical Strike Per Rank
Critical Avoidance – 0.2% Critical Avoidance Per Rank
Cultist Bulwark – 0.2% HP Per Rank
Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
Squire’s Training – 0.2% Power Per Rank
Armor Penetration – 0.2% Critical Severity Per Rank
Defense – 0.2% Defense Per Rank
Demonic Bulwark – 0.2% HP Per Rank
Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
Knight’s Training – 0.2% Power Per Rank
Combat Advantage – 0.2% Combat Advantage Per Rank
Awareness – 0.2% Awareness Per Rank
Dino Bulwark – 0.2 HP Per Rank
Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
Captain’s Training – 0.2% Power Per Rank
Accuracy – 0.2% Accuracy Per Rank
Deflect – 0.2% Deflect Per Rank
Necrotic Bulwark – 0.2% HP Per Rank
Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
Call of Power – 1% Action Point gain per rank
Quick Turnaround – 1% Recharge Speed
Master Boons
Blood Lust 3/3
Guild Boons
Offense – Power or Critical Strike Bonus
Defense – Defence or Hit Point Bonus
Ranger Warden Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
Goristro’s Horns (Avernus Hunts)
Order Mercenary’s Armet / Alliance Soldier’s Helmet (Seals Store)
Enclave Scout’s Hat
Blessed Whisper’s Hood of Quiet (Avernus Hunts)
Armor
Blessed Bone Devil’s Ribcage (Avernus Hunts)
Forest Guardian’s Ward/Raid (Vault of Stars)
Lion Guard’s Ward/Raid
Arms
Wristguards of Precipitation
Spiked Defenders Vambrace
Forest Guardian’s Ward/Raid(Vault of Stars)
Lion Guard’s Ward/Raid
Feet
Wasteland Wanderers
Rusted Iron Leggings (Avernus Rare Monsters)
Forest Guardian’s Ward/Raid (Vault of Stars)
Weapons
Masterwork Set
Scalebreaker’s Wrath
Mirage Set
Celestial Set
Lionheart Set
Grand Alliance Set
Main Hand Modification:
Penetrating Arrows / Storm Strike
Offhand Modifications:
Forte & whatever stat you need
Rings
Band of Air
The Red Eye’s Glare
The Fallen Lord’s Authority
The Queen’s Golden Opal Ring
The Fallen Lord’s Authority
Gold Ring of the Herald
Silver Ring of the Herald
Ring of the Brutal Fiend +5
Ring of the Shadowstalker +4/+5
Twisting Gold Ring
Striking Ring of the Veteran / Master
Neck & Waist
Demogorgon’s Wrath Set: Heart’s Twine & Sinous Chord
Apprentices’ Spoils: Jhesiyra’s Tattered Mantle & Trobriand’s Conduction Cable
Shirt
Shirt of the Dragon Cult
Vale Tunic
Upper Pact Brands (Avernus Hunts)
Pants
War-Worn Pants
Lower Pact Brands (Avernus Hunts)
Ranger Warden Artifacts
Primary Artifact
Wyvern-Venon Coated Knives
Halaster’s Blast Scepter
Staff of Flowers
Envenomed Storyteller’s Journal
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
Mythallar Fragment
Neverwinter’s Standard
Jewel of the North
Demogorgon’s Reach
Or choose 3 Storyteller’s Journals for the bonus
Frozen Storyteller’s Journal
Flayed Storyteller’s Journal
Darkened Storyteller’s Journal
Envenomed Storyteller’s Journal
Other Artifact Choices
Arcturia’s Music Box
Trobriands Ring
Staff of Flowers
Halaster’s Blast Scepter
Shard of Orcus’ Wand
Ranger Warden Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
Cobalt Enchantment
Garnet Enchantment
Citrine Enchantment
Amethyst Enchantment
Jade Enchantment
Defense Enchantments
Garnet Enchantment
Utility Enchantments
Garnet Enchantment
Bonus Enchantments
Recharge Speed
Combat Enchantments
Poisoned Thorn
Cursed Burn
Overload Enchantments
Rage of Flames or Devil’s Precision
Various Marks from Stronghold Vendor
Corrupt Black Ice / Lethal / Piercing
Black / Red Dragon Glyph
Armor Reinforcement Kits
Critical Strike or Severity or Accuracy Kit
Jewelry Reinforcement Kits
Combat Advantage Jewel
Ranger Warden Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
Stronghold Food:
Seared Tuna / Prime Rib / Ratatouille
Event Food:
Watermelon Sorbet / Hotwings / Squash Soup / Mochi
Elixir:
Wild Storm Elixir
Potion:
Superior Flask of Potency +1
Reusable Item:
Awakened Forger’s Box > Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
Ranger Warden Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage.
Augment Companion Choices
This is just a selection of augment companions. Use one that has the stats you need.
Owlbear Cub
Bulette Pup
Deepcrow Hatchling
Ioun Stones
Quasit
Active Companion Choices
Pseudodragon
Honey Badger
Tomb Spider
Spined Devil
Kuo-Toa
Wayward Wizard (AoE)
Regis (AoE)
Enchantment Power
Potency
Acute Senses
Potent Precision
Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
Misc (The Bigger They Are) – More damage against big mobs (bosses)
Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage
Defense Powers
Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
Golden Cat (Golden Cat’s Insight) – 7.5% Combat Advantage
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Enchantment
Ranger Warden Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
Warlord’s Inspiration
Artificers Persuasion
Assassin’s Covenant
Calvary’s Warning
Gladiator’s Guile
Self Healing
Barbarian’s Revelry
Survivor’s Blessing
Survivor’s Gift
Knight’s Rebuke
Oppressor’s Reprieve
Utility
Wanderer’s Fortune
Traveler’s Treasures
Insignia Type
Insignia of Aggression
Insignia of Skill
Insignia of Brutality or Dominance if you still need power
Mount Collars
Sturdy Crescent Collar
Suportive Crescent Collar
Unified Crescent Collar
Wayfaring Barbed Collar
Unified Regal Collar
Ranger Warden Mount Powers
Mount Equip Power:
Ferocious Predator (Power & Critical Severity)
Armor Breaker (Critical Severity)
Rapid Accuracy (Accuracy)
Precision (Critical Strike & Severity)
Ruthless Efficiency (Critical Strike
Dominant Force (Power)
Mount Combat Power:
Tunnel Vision (Several)
Golden Touch (Golden Warhorse)
Divine Intervention (Celestial Wings)
Cauldron Fumes (Hag’s Hexing Cauldron)
Giant Toad Tongue Lash (Giant Toad)
Best Warden Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
Neverwinter Race
Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
Dragonborn – Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
Human – 1% Bonus to all stats – +3 To any Ability Score
Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
Gith – 5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
Warden Ability Score Priority
Put all your available Ability Scores into Strength and Charisma.
Warden Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
Offensive Stats
Power (90%)
Combat Advantage (90%)
Critical Strike (90%)
Critical Severity (90%)
Accuracy (90%)
Defensive Stats
Defense (90%)
Deflection (90%)
Critical Avoidance (90%)
Awareness (90%)
Health (90%)
Ranger Warden Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Warden with the best feats, powers, and boons.
ranger warden build
Ranger Warden Combat Powers
At-Will Powers:
Electric Shot / Clear the Ground (ST)
Penetrating Arrows / Storm Strike (AoE)
Encounter Powers:
Hindering Shot / Hindering Strike
Marauder’s Escape / Marauder’s Rush
Boar Hide / Boar Charge (ST) or Constricting Arrow / Steel Breeze (AoE)
Daily Powers:
Call of the Storm
Snipe
Class Features:
Blade Storm (ST) or Twin Blade Storm (AoE)
Seeker’s Vengeance
Ranger Warden Feats
Focused
Storm’s Recovery
Blade Hurricane
Skirmisher’s Gambit
Enhanced Conductivity
Ranger Warden Rotation
Single Target Rotation:
Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.
AoE Rotation:
Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.
Ranger Warden Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
Recruit’s Training – 0.2% Power Per Rank
Critical Strike – 0.2% Critical Strike Per Rank
Critical Avoidance – 0.2% Critical Avoidance Per Rank
Cultist Bulwark – 0.2% HP Per Rank
Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
Squire’s Training – 0.2% Power Per Rank
Armor Penetration – 0.2% Critical Severity Per Rank
Defense – 0.2% Defense Per Rank
Demonic Bulwark – 0.2% HP Per Rank
Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
Knight’s Training – 0.2% Power Per Rank
Combat Advantage – 0.2% Combat Advantage Per Rank
Awareness – 0.2% Awareness Per Rank
Dino Bulwark – 0.2 HP Per Rank
Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
Captain’s Training – 0.2% Power Per Rank
Accuracy – 0.2% Accuracy Per Rank
Deflect – 0.2% Deflect Per Rank
Necrotic Bulwark – 0.2% HP Per Rank
Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
Call of Power – 1% Action Point gain per rank
Quick Turnaround – 1% Recharge Speed
Master Boons
Blood Lust 3/3
Guild Boons
Offense – Power or Critical Strike Bonus
Defense – Defence or Hit Point Bonus
Ranger Warden Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
Goristro’s Horns (Avernus Hunts)
Order Mercenary’s Armet / Alliance Soldier’s Helmet (Seals Store)
Enclave Scout’s Hat
Blessed Whisper’s Hood of Quiet (Avernus Hunts)
Armor
Blessed Bone Devil’s Ribcage (Avernus Hunts)
Forest Guardian’s Ward/Raid (Vault of Stars)
Lion Guard’s Ward/Raid
Arms
Wristguards of Precipitation
Spiked Defenders Vambrace
Forest Guardian’s Ward/Raid(Vault of Stars)
Lion Guard’s Ward/Raid
Feet
Wasteland Wanderers
Rusted Iron Leggings (Avernus Rare Monsters)
Forest Guardian’s Ward/Raid (Vault of Stars)
Weapons
Masterwork Set
Scalebreaker’s Wrath
Mirage Set
Celestial Set
Lionheart Set
Grand Alliance Set
Main Hand Modification:
Penetrating Arrows / Storm Strike
Offhand Modifications:
Forte & whatever stat you need
Rings
Band of Air
The Red Eye’s Glare
The Fallen Lord’s Authority
The Queen’s Golden Opal Ring
The Fallen Lord’s Authority
Gold Ring of the Herald
Silver Ring of the Herald
Ring of the Brutal Fiend +5
Ring of the Shadowstalker +4/+5
Twisting Gold Ring
Striking Ring of the Veteran / Master
Neck & Waist
Demogorgon’s Wrath Set: Heart’s Twine & Sinous Chord
Apprentices’ Spoils: Jhesiyra’s Tattered Mantle & Trobriand’s Conduction Cable
Shirt
Shirt of the Dragon Cult
Vale Tunic
Upper Pact Brands (Avernus Hunts)
Pants
War-Worn Pants
Lower Pact Brands (Avernus Hunts)
Ranger Warden Artifacts
Primary Artifact
Wyvern-Venon Coated Knives
Halaster’s Blast Scepter
Staff of Flowers
Envenomed Storyteller’s Journal
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
Mythallar Fragment
Neverwinter’s Standard
Jewel of the North
Demogorgon’s Reach
Or choose 3 Storyteller’s Journals for the bonus
Frozen Storyteller’s Journal
Flayed Storyteller’s Journal
Darkened Storyteller’s Journal
Envenomed Storyteller’s Journal
Other Artifact Choices
Arcturia’s Music Box
Trobriands Ring
Staff of Flowers
Halaster’s Blast Scepter
Shard of Orcus’ Wand
Ranger Warden Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
Cobalt Enchantment
Garnet Enchantment
Citrine Enchantment
Amethyst Enchantment
Jade Enchantment
Defense Enchantments
Garnet Enchantment
Utility Enchantments
Garnet Enchantment
Bonus Enchantments
Recharge Speed
Combat Enchantments
Poisoned Thorn
Cursed Burn
Overload Enchantments
Rage of Flames or Devil’s Precision
Various Marks from Stronghold Vendor
Corrupt Black Ice / Lethal / Piercing
Black / Red Dragon Glyph
Armor Reinforcement Kits
Critical Strike or Severity or Accuracy Kit
Jewelry Reinforcement Kits
Combat Advantage Jewel
Ranger Warden Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
Stronghold Food:
Seared Tuna / Prime Rib / Ratatouille
Event Food:
Watermelon Sorbet / Hotwings / Squash Soup / Mochi
Elixir:
Wild Storm Elixir
Potion:
Superior Flask of Potency +1
Reusable Item:
Awakened Forger’s Box > Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
Ranger Warden Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage.
Augment Companion Choices
This is just a selection of augment companions. Use one that has the stats you need.
Owlbear Cub
Bulette Pup
Deepcrow Hatchling
Ioun Stones
Quasit
Active Companion Choices
Pseudodragon
Honey Badger
Tomb Spider
Spined Devil
Kuo-Toa
Wayward Wizard (AoE)
Regis (AoE)
Enchantment Power
Potency
Acute Senses
Potent Precision
Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
Misc (The Bigger They Are) – More damage against big mobs (bosses)
Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage
Defense Powers
Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
Golden Cat (Golden Cat’s Insight) – 7.5% Combat Advantage
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Enchantment
Ranger Warden Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
Warlord’s Inspiration
Artificers Persuasion
Assassin’s Covenant
Calvary’s Warning
Gladiator’s Guile
Self Healing
Barbarian’s Revelry
Survivor’s Blessing
Survivor’s Gift
Knight’s Rebuke
Oppressor’s Reprieve
Utility
Wanderer’s Fortune
Traveler’s Treasures
Insignia Type
Insignia of Aggression
Insignia of Skill
Insignia of Brutality or Dominance if you still need power
Mount Collars
Sturdy Crescent Collar
Suportive Crescent Collar
Unified Crescent Collar
Wayfaring Barbed Collar
Unified Regal Collar
Ranger Warden Mount Powers
Mount Equip Power:
Ferocious Predator (Power & Critical Severity)
Armor Breaker (Critical Severity)
Rapid Accuracy (Accuracy)
Precision (Critical Strike & Severity)
Ruthless Efficiency (Critical Strike
Dominant Force (Power)
Mount Combat Power:
Tunnel Vision (Several)
Golden Touch (Golden Warhorse)
Divine Intervention (Celestial Wings)
Cauldron Fumes (Hag’s Hexing Cauldron)
Giant Toad Tongue Lash (Giant Toad)