pathbuilder2e I found this app so useful to make a character it calculates gold bulk and all your stats easy and quick you can make a toon in a couple minutes and have it stocked and ready for adventure.
Appearance Petit, wiry, athletic, chiseled facial features with a sullen or scowling expression. Jet-Black skin tone, Long silver braided hair, piercing bright red eyes.
Ancestry Elf Female
DrowElf MechanicsPoints 6
Ancestry, 8
Rogue, 0 Constitution modifier
Size Medium
Speed 30 feet
Ability Boosts+2 Dexterity, +2 Intelligence, +2 Free.
Ability Flaw(s) -2 Constitution
All Characters start out with a base of 10.
Str 10 Dex 10 Con 10 Int 10Wis 10 Cha 10
Ancestry gives me Dexterity, Intelligence and a Free wildcard pick and one ability flaw on Constitution. I can add one more to anything except Dexterity and Intelligence with my free boost. Since Xelphen is going for intimidation, let’s put it in Charisma.
Str 10
Dex 12 Con 8 Int 12 Wis 10
Cha 12Heritage Cavern Elf born or spent many years in underground tunnels or caverns where light is scarce. You gain
darkvision.
As of this Pathfinder e2 does not have a Drow heritage so I am substituting cavern elf.
I get one elven
ancestry feat at level 1. I am going with
Elven Weapon Familiarity.
Background Hounded Thief from the
Guns & Gears book.
Hounded thief gives two ability boosts of which one must be Dexterity or Wisdom, and one is a free wildcard ability boost.
Xelphen is a rogue so +2 Dexterity, +2 Charisma are my choices.
Hounded Thief background gives me 2 skills and one skill feat. I am trained in the
Thievery skill, and
Underworld Lore skill, and I gain the
Pickpocket skill feat.
Str 10
Dex 14 Con 8 Int 12 Wis 10
Cha 14
Class Rouge Hit Points: 8 plus your Constitution modifier. You increase your maximum number of HP by this number at 1st level and every level thereafter. At 1st level, my class gives me an ability boost to Dexterity or an option from rogue's racket. There are 5 rogue rackets to choose from I picked
Thief racket and staying with Dexterity as my ability boost.
Str 10
Dex 16 Con 8 Int 12 Wis 10 Cha 14
So with all the Ancestry, Heritage, Background class and racket ability boost that leave the four free ability boosts you get to use to round out your new Characters ability's. I picked Str, Dex, Con, Cha.
Str 12 Dex 18 Con 10 Int 12 Wis 10
Cha 16Ability ScoresAbility ScoresAbility | Score | Modifier
|
Strength | 12 | +1 |
Dexterity | 18 | +4 |
Constitution | 10 | +0 |
Intelligence | 12 | +1 |
Wisdom | 10 | +0 |
Charisma | 16 | +3 |
All rogues are trained in
Stealth and my thief rachet gives me
Thievery. Since I am already Trained in
Thievery from my background I can choose an alternative in place of the duplicate skill to also be trained in.
I have two skills I am Trained in
Stealth (all rogues),
Thievery (thief racket), I get one alternative from the duplicate
thievery seven from my rouge class and one from my intelligence making a total of nine skills 9 yet to pick.
As I am working toward Archetype
Assassin Dedication there are Prerequisites, I will need the skill feat
Alchemical Crafting and gain skills
Crafting,
Deception and
stealth. Trained to assassinate your foes, and you do so with tenacity and precision. You gain the
Mark for Death activity.
Intimidation as one of my trained skills with the skill feat
Intimidating Glare will fit Xelphens chiseled facial features with a sullen or scowling expression. Jet-Black skin tone, Long silver braided hair, piercing bright red eyes dressed Black leather armor Knives, dagger Demoralize a creature without speaking.
I get one skill from my rogue class
stealth, I get one skill from my class thief racket
thievery, I get two skills from my hound thief background
underworld lore and
thievery totaling 4. Sense
thievery is a duplicate I get an alternative pick to replace it. Then I have 7 wildcards and a bonus for my intellect totaling 9 wildcard picks of skills.
SkillSkill TrainingSkill | Training | Modifier | ability | Prof | Item | Armor |
Acrobatics | trained | +7 | Dex 4 | Prof 3 | Item 0 | Armor |
Arcana | untrained | +2 | Int 2 | Prof 0 | Item 0 |
Athletics | trained | +4 | Str 1 | Prof 3 | Item 0 | Armor |
Crafting | trained | +5 | Int 2 | Prof 3 | Item 0 |
Deception | trained | +5 | Cha 2 | Prof 3 | Item 0 |
Diplomacy | trained | +5 | Cha 2 | Prof 3 | Item 0 |
Intimidation | trained | +5 | Cha 2 | Prof 3 | Item 0 |
Lore Underworld | trained | +5 | Int 2 | Prof 3 | Item 0 |
Medicine | trained | +3 | Wis 0 | Prof 3 | Item 0 |
Nature | untrained | +3 | Wis 0 | Prof 3 | Item 0 |
Occultism | untrained | +2 | Int 2 | Prof 0 | Item 0 |
Performance | trained | +5 | Chi 2 | Prof 3 | Item 0 |
religion | untrained | +0 | Wis 0 | Prof 0 | Item 0 |
Society | untrained | +2 | Int 2 | Prof 0 | Item 0 |
Stealth | trained | +7 | Dex 4 | Prof 3 | Item 0 | Armor |
Survival | trained | +3 | Wis 0 | Prof 3 | Item 0 |
Thievery | trained | +7 | Dex 4 | Prof 3 | Item 0 | Armor |
You only get one skill feat from your background, 1 Class feats Ancestry feat and 1 skill feat at level 1
Skill Featin question unsure total skill feats I get at level 1 so these might have to wait a minute tell next level.
Saving ThrowsFortitude | Trained | +3 | Con 0 | Prof 3 | Item |
Reflex | Expert | +9 | Dex 4 | Prof 5 | Item |
Will | Expert | +5 | Wis 0 | Prof 5 | Item |
Class DC | Trained | 17 | Str 4 | Prof 3 | Item |
Perception | Expert | +4 | Wis 0 | Prof 5 | Item |
Initiative | - | +0 | - | - | - |
EquipmentBulkMy Strength is 12 so my encumbered is 6 and my total is 11.
Pathbuilder2e makes it easy to buy weapons and gear it tally's the cost and bulk. I am rogue so the rogue kit gives me a backpack, bedroll, 2 weeks rations, 50 feet of rope, 2 belt pouches, 10 pieces of chalk, flint and steel, soap, 5 torches, water skin, leather armor, 1 dagger and climbing gear. for 62sp.
I bought thieves tools, candles, compass, 2 throwing knives a blowgun 10 blowgun darts and a whip though I am untrained in it I look super cool wearing it. my bulk is still unencumbered I have over 5 gold left to buy other things.
Neverwinter Profile
Xelphen of house Aleanrahel, daughter of the High Priestess of goddess Araushnee now known as Lolth, the Queen of the Demonweb Pits. Banished from the UnderDark for betrayal to her house for taking a lover Theomacha of house Barrison'del'armgo. Theomacha of house Barrison'del'armgo assassinated Xelphen's mother the Hish Priestess of the goddess Araushnee and fled the UnderDark to the surface of Faerûn. Xelphen Left the UnderDark and wonders Faerûn looking for her love Theomacha. Raised in the high house of Aleanrahel she is trained as an assassin skill set and training knife fighting, knife throwing, poisons and dark magic. She is the Bringer of death....
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