Post by Xxsuperheroxx on Jan 31, 2023 1:25:30 GMT -6
|
| Hit Points
|
|
Ability Scores
| Saving Throws
|
Skill Training
|
Bounty Hunter Dedication
Archetype Bounty Hunter
Prerequisites trained in Survival
When focused on finding your quarry, you're relentless. You gain the Hunt Prey action. You can use Hunt Prey to designate only a creature that you've seen, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to checks to Gather Information regarding your prey.
If you already have Hunt Prey, you become an expert in Survival and gain the circumstance bonus to Gather Information about your prey; you can still designate a creature you're tracking during exploration, in addition to the conditions above.
Special You can't select another dedication feat until you have gained two other feats from the bounty hunter archetype.
Archetype Bounty Hunter
Prerequisites trained in Survival
When focused on finding your quarry, you're relentless. You gain the Hunt Prey action. You can use Hunt Prey to designate only a creature that you've seen, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to checks to Gather Information regarding your prey.
If you already have Hunt Prey, you become an expert in Survival and gain the circumstance bonus to Gather Information about your prey; you can still designate a creature you're tracking during exploration, in addition to the conditions above.
Special You can't select another dedication feat until you have gained two other feats from the bounty hunter archetype.
Heritage
Badlands Orc
You come from sun-scorched badlands, where long legs and an ability to withstand the elements helped you thrive. You can Hustle twice as long while exploring before you have to stop, and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).
Ancestry Feat
Orc Weapon Familiarity
In combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the falchion and greataxe. In addition, you gain access to all uncommon orc weapons. For the purpose of determining your proficiency, martial orc weapons are simple weapons and advanced orc weapons are martial weapons.
Orc Weapon Familiarity Leads To...
Orc Weapon Carnage, Orc Weapon Expertise
Traits
Orc:
A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.
Barbarian
Sudden Charge
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Traits
Flourish:
Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
Open:
These maneuvers work only as the first salvo on your turn. You can use an open only if you haven't used an action with the attack or open trait yet this turn.
Class Feat
Raging Intimidation
Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.
Fury Instinct
Your rage comes from a deep and purely personal well within you. You use your rage as you choose.
Anathema and Instinct Ability
You don't have an anathema or an instinct ability. Instead, you gain an additional 1st-level barbarian feat.
Specialization Ability 7th level
Increase the additional damage from Rage from 2 to 6. If you have greater weapon specialization, instead increase the additional damage from Rage to 12.
Raging Resistance 9th level
You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks).
Darkvision
Rage
You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.
Free Feat: Experienced Tracker
Prerequisites trained in Survival
Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.
Experienced Tracker Leads To...
Swift Tracker
Traits
General:
A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill:
A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.
Free Feat: Intimidating Glare
Prerequisites trained in Intimidation
You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
Intimidating Glare Leads To...
Terrifying Howl
Traits
General:
A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill:
A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.
Melee Strikes
| Ranged Strikes
|
Weapon Proficiencies
|
GreatAxe
Favored Weapon Angradd, Dammerich, Narakaas, Rovagug
Price 2 gp; Damage 1d12 Slashing; Bulk 2
Hands 2
Category Martial
Group Axe; Traits Sweep
This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.
Traits full rules on Base Weapons.
Sweep:
This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Specific Magic Weapons
Blackaxe, Retribution Axe
Favored Weapon Angradd, Dammerich, Narakaas, Rovagug
Price 2 gp; Damage 1d12 Slashing; Bulk 2
Hands 2
Category Martial
Group Axe; Traits Sweep
This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.
Traits full rules on Base Weapons.
Sweep:
This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Specific Magic Weapons
Blackaxe, Retribution Axe
Javelin
Favored Weapon Kurgess
Price 1 sp; Damage 1d6 Piercing; Bulk L
Hands 1; Range 30 ft.
Category Simple
Group Dart; Traits Thrown
This thin spear is well balanced for throwing but is not designed for melee use.
Traits full rules on Base Weapons
Thrown:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Dart: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Specific Magic Weapons
Stoneraiser Javelin
Favored Weapon Kurgess
Price 1 sp; Damage 1d6 Piercing; Bulk L
Hands 1; Range 30 ft.
Category Simple
Group Dart; Traits Thrown
This thin spear is well balanced for throwing but is not designed for melee use.
Traits full rules on Base Weapons
Thrown:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Dart: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Specific Magic Weapons
Stoneraiser Javelin
Dagger
Favored Weapon Alseta, Ardad Lili, Conqueror Worm, Eritrice, Fandarra, Gravelady's Guard, Gyronna, Kitumu, Lao Shu Po, Naderi, Nocticula, Pharasma, Shax, Thamir, The Lantern King, Urban Prosperity, Vildeis, Ydersius, Yog-Sothoth, Yuelral
Price 2 sp; Damage 1d4 P; Bulk L
Hands 1
Category Simple
Group Knife; Traits Agile, Finesse, Thrown 10 ft., Versatile S
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Traits full rules on Base Weapons
Agile:
The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse:
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Thrown 10 ft.:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Versatile S:
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Specific Magic Weapons
Dagger of Venom, Dog-Bone Knife, Flaying Knife, Gloaming Shard, Heartripper Blade, Lady's Knife, Little Love, Poisonous Dagger, Spellender, Spiral Athame, Undead Scourge
Favored Weapon Alseta, Ardad Lili, Conqueror Worm, Eritrice, Fandarra, Gravelady's Guard, Gyronna, Kitumu, Lao Shu Po, Naderi, Nocticula, Pharasma, Shax, Thamir, The Lantern King, Urban Prosperity, Vildeis, Ydersius, Yog-Sothoth, Yuelral
Price 2 sp; Damage 1d4 P; Bulk L
Hands 1
Category Simple
Group Knife; Traits Agile, Finesse, Thrown 10 ft., Versatile S
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Traits full rules on Base Weapons
Agile:
The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse:
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Thrown 10 ft.:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Versatile S:
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Specific Magic Weapons
Dagger of Venom, Dog-Bone Knife, Flaying Knife, Gloaming Shard, Heartripper Blade, Lady's Knife, Little Love, Poisonous Dagger, Spellender, Spiral Athame, Undead Scourge