Post by Xxsuperheroxx on Jan 31, 2023 21:27:23 GMT -6
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Ability Scores
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Skill Training
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Heritage
Sacred Nagaji
Ancestry Feat
Nagaji Spell Familiarity
Domain Initiate
Protection
Divine Font
Healing Font
Doctrine
Cloistered Cleric
Deity's favored weapon:
Urumi
Anathema
Fangs (Nagaji)
Low-Light Vision
Prophecy's Pawn (abjuration, divine, fortune) Trigger You fail a saving throw, attack roll, or skill check; Effect You twist the prophecy in your favor, which will have consequences later. Reroll the failed check. You must use the result of the second roll.
For 24 hours afterward, the GM can force you to reroll a successful saving throw, attack roll, or skill check as fate balances the scale.
This is a misfortune effect. You can't use prophecy's pawn again until the GM uses this option or 24 hours pass, whichever comes first.
Deity Nalinivati
Divine Spellcasting
Free Feat: Domain Initiate
Melee Strikes
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Weapon Proficiencies
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Urumi
Price 2 gp; Damage 1d6 S; Bulk 2
Hands 1
Category Martial
Group Flail; Traits Deadly d10, Sweep, Uncommon
A bouquet of whiplike blades extends from the hilt of this sword.
Traits full rules on Base Weapons
Deadly d10:
On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
Sweep:
This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Uncommon:
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Flail: The target is knocked prone.