Post by Xxsuperheroxx on Feb 3, 2023 5:07:03 GMT -6
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| Hit Points
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Ability Scores
| Saving Throws
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Skill Training
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Heritage
Ancient-Blooded
Ancestry Feat
Unburdened Iron
Class Feat
Double Slice
Terrain Stalker
Darkvision
Attack of Opportunity
Call on Ancient Blood
Free Feat: Terrain Stalker
Free Feat: Shield Block
Melee Strikes
| Ranged Strikes
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Weapon Proficiencies
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GreatAxe
Favored Weapon Angradd, Dammerich, Narakaas, Rovagug
Price 2 gp; Damage 1d12 Slash; Bulk 2
Hands 2
Category Martial
Group Axe; Traits Sweep
This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.
Traits full rules on Base Weapons.
Sweep:
This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Specific Magic Weapons
Blackaxe, Retribution Axe
Favored Weapon Angradd, Dammerich, Narakaas, Rovagug
Price 2 gp; Damage 1d12 Slash; Bulk 2
Hands 2
Category Martial
Group Axe; Traits Sweep
This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.
Traits full rules on Base Weapons.
Sweep:
This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Specific Magic Weapons
Blackaxe, Retribution Axe
Hatchet 2 ea.
Favored Weapon Immonhiel, Likha, Narriseminek
Price 4 sp; Damage 1d6 Slash; Bulk L
Hands 1
Category Martial
Group Axe; Traits Agile, Sweep, Thrown 10 ft.
This small axe can be used in close combat or thrown.
Traits full rules on Base Weapons
Agile:
The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Sweep:
This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Thrown 10 ft.:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Favored Weapon Immonhiel, Likha, Narriseminek
Price 4 sp; Damage 1d6 Slash; Bulk L
Hands 1
Category Martial
Group Axe; Traits Agile, Sweep, Thrown 10 ft.
This small axe can be used in close combat or thrown.
Traits full rules on Base Weapons
Agile:
The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Sweep:
This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Thrown 10 ft.:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
Dagger
Price 2 sp; Damage 1d4 piercing; Bulk Large
Hands 1
Category Simple
Group Knife; Traits Agile, Finesse, Thrown 10 ft., Versatile Slashing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Traits full rules on Base Weapons
Agile
The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse:
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Thrown 10 ft.:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Versatile Slashing:
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile Slash can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
Price 2 sp; Damage 1d4 piercing; Bulk Large
Hands 1
Category Simple
Group Knife; Traits Agile, Finesse, Thrown 10 ft., Versatile Slashing
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Traits full rules on Base Weapons
Agile
The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse:
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Thrown 10 ft.:
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Versatile Slashing:
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile Slash can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.