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Post by Xxsuperheroxx on Feb 17, 2023 9:53:05 GMT -6
Character ageAt the onset of each and every character's creation it is necessary that you establish his or her age. For player characters and henchmen you must use the appropriate table. You may do the same for other characters, or you may assign age as you see fit in light of the milieu you have developed. There are two tables, one for non-human (the demi-humans, part human, and the like) and one for humans. Non-human characters Table:Race | Cleric | Fighter | Magic-User | Thief | dwarf | 250 + 2d20 | 40 + 5d4 | - | 75 + 3d6 | elf | 500 + 10d10 | 130 + 5d6 | 150 + 5d6 | 100 + 5d6 | gnome | 300 + 3d12 | 60 + 5d4 | 100 + 2d12 | 80 + 5d4 | half-elf | 40 + 2d4 | 22 + 3d4 | 30 + 2d8 | 22 + 3d8 | halfling | - | 20 + 3d4 | - | 20 + 2d4 |
For multi-class characters use the column which develops the highest afe and see the greatest possible addition to the base age, i.e., do NOT generate the age variable by random die roll, but assign the maximum. Humans Table:Class | Age Plus Variable | cleric | 18 + 1d4 | druid | 18 + 1d4 | fighter | 15 + 1d4 | paladin | 17 + 1d4 | ranger | 20 + 1d4 | magic-user | 24 + 2d8 | illusionist | 30 + 1d6 | thief | 18 + 1d4 | assassin | 20 + 1d4 | monk | 21 + 1d4 |
Bards begin at the age of the class in which they first begin. Once character age is established, you must keep track of it from game years to game year. (Cf. TIME IN THE CAMPAIGN.) To normal game time years must be added any of the various unnatural causes of shortening life, i.e. aging. These effectively add years to the character's age. The Maximum age of any character is likewise explained.
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