Post by Xxsuperheroxx on Feb 17, 2023 16:21:11 GMT -6
Death
The character faces death in many forms. The most common, death due to combat, is no great matter in most cases, for the character can often be brought back by means of a clerical spell or an alter reality or wish. Of course, recovery of damage sustained might be a problem, but that is not insurmountable.
Death Due to Age
This is a serious matter, for unless the lifespan can otherwise be prolonged, the character brought back from such a death faces the prospects of soon dying again. Beyond the maximum age determined for the character in question, no form of magic which does not prolong life span will work. (Thus, some characters may become liches....) Of course, multiple potions of longevity, wishes, and possibly magical devices will allow a greatly extended life span, but once a character dies due to old (venerable) age, then it is all over. If you make this clear, many participants will see the continuity of the family line as the way to achieve a sort of immortality.
Determination of Maximum Age Table
*Use the die to determine the addition or subtraction according to the span of years in the category:
** Treat a die roll of ) as naught rather than 10, so in effect a random number between 0 and 9 is being generated.
*** Treat a die result of 20 as naught, so numbers between 0 and 19 are being generated.
Examples of Maximum Age Determination
The dice rolled indicate the dwarf character will live to old age, lowest figure, +d8. As the span considered is 100 years, d8 stands for decades, so the character will live for 251 years +1- to 80 years +0-9 years.
The same dwarf considered above is to old age, highest figure, -4. The variable is -10 to -40 years, -0 to -9 years.
The dice rolled for a half-orc character indicate that he will live to venerable age, highest figure, +d20. As the span considered is under 100 years, the character will live for 80 years +0 to 19 years, or 80 to 90 years, as a result of 20 equals 0 years added to maximum venerable age shown for the character race.
The dice show that a high elf character will live to venerable age, lowest figure, +6d. As the span of years for this character race is 400 years, the character will live to be 1201 +20 to 120 years, +0 to 19 years, or to an age of 1221 to 1340 years. Assume that the d6 shows 4 so 80 years are added (4x20=80) to bring life span to 1281 (1201+80), and then d20 is rolled and a 0 comes up, so total life span is 1281 years (1201+80+0+1281).
Death Due to Disease (or Disorder) or Parasitic Infestation:
Any character brought back from such a state will suffer the ravages of the disease or infestation - permanent losses in abilities, for example, until magically countered. Furthmore, such a character will be 90% likely to still be suffering from the cause of the death unless a curative is used. Even then, the character will have to spend time recovering as if from a severe illness. Ability losses which have been permanently sustained will not be corrected by a curative of any sort, including a cure disease spell. Magical corrections (wishes, alter reality spells, and magical devices) will certainly correct these deficiencies.
The character faces death in many forms. The most common, death due to combat, is no great matter in most cases, for the character can often be brought back by means of a clerical spell or an alter reality or wish. Of course, recovery of damage sustained might be a problem, but that is not insurmountable.
Death Due to Age
This is a serious matter, for unless the lifespan can otherwise be prolonged, the character brought back from such a death faces the prospects of soon dying again. Beyond the maximum age determined for the character in question, no form of magic which does not prolong life span will work. (Thus, some characters may become liches....) Of course, multiple potions of longevity, wishes, and possibly magical devices will allow a greatly extended life span, but once a character dies due to old (venerable) age, then it is all over. If you make this clear, many participants will see the continuity of the family line as the way to achieve a sort of immortality.
Determination of Maximum Age Table
Dice Score | Character Age Category | Variable* |
01-10 | old, lowest age | +d8 |
11-25 | old, highest age | -d4 |
26-60 | venerable, lowest age | +d6 |
61-90 | venerable, highest age | _d10** |
91-00 | venerable, highest age | +d20*** |
*Use the die to determine the addition or subtraction according to the span of years in the category:
under 100 | ! year intervals |
100-250 | 10 year intervals (+/- d10**) |
over 250 | 20 year intervals (+/- d20***) |
** Treat a die roll of ) as naught rather than 10, so in effect a random number between 0 and 9 is being generated.
*** Treat a die result of 20 as naught, so numbers between 0 and 19 are being generated.
Examples of Maximum Age Determination
The dice rolled indicate the dwarf character will live to old age, lowest figure, +d8. As the span considered is 100 years, d8 stands for decades, so the character will live for 251 years +1- to 80 years +0-9 years.
The same dwarf considered above is to old age, highest figure, -4. The variable is -10 to -40 years, -0 to -9 years.
The dice rolled for a half-orc character indicate that he will live to venerable age, highest figure, +d20. As the span considered is under 100 years, the character will live for 80 years +0 to 19 years, or 80 to 90 years, as a result of 20 equals 0 years added to maximum venerable age shown for the character race.
The dice show that a high elf character will live to venerable age, lowest figure, +6d. As the span of years for this character race is 400 years, the character will live to be 1201 +20 to 120 years, +0 to 19 years, or to an age of 1221 to 1340 years. Assume that the d6 shows 4 so 80 years are added (4x20=80) to bring life span to 1281 (1201+80), and then d20 is rolled and a 0 comes up, so total life span is 1281 years (1201+80+0+1281).
Death Due to Disease (or Disorder) or Parasitic Infestation:
Any character brought back from such a state will suffer the ravages of the disease or infestation - permanent losses in abilities, for example, until magically countered. Furthmore, such a character will be 90% likely to still be suffering from the cause of the death unless a curative is used. Even then, the character will have to spend time recovering as if from a severe illness. Ability losses which have been permanently sustained will not be corrected by a curative of any sort, including a cure disease spell. Magical corrections (wishes, alter reality spells, and magical devices) will certainly correct these deficiencies.