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Post by Xxsuperheroxx on Feb 20, 2023 0:37:56 GMT -6
Player Character Starting Money
The amount of funds which players each begins with is kept low to prevent the game from becoming too easy. Players learn from the beginning that they are never able to obtain all the goods they would like in order to feel safe and satisfied. Explain to the players that sums they begin with (see PLAYERS HANDBOOK, MONEY) represents inherited monies and savings. A magic-user, for example, has had to expend most ready cash he or she possessed on training; monks are ascetics who don't care about material possessions in any event, so they do not accumulate much money prior to becoming adventurers and treasure seekers.
If you have a difficult campaign, and you opt to bestow a limited number of special items to player characters at the beginning of the game (a potion, a magic goodie such as a +1 dagger, or even something as mundane as a family suit of plate mail) you should adjust starting money accordingly. The game is always supposed to be a challenge, to cause players to want for something, and to wish to adventure with their characters in order to obtain the desired things. Remembering that good players will be able to gain from nearly any successful encounter - there will always be some armor and weapons or equipment to be gained from adventure - you should not hesitate to be stingy and tight right from the beginning of a campaign!
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