Post by Xxsuperheroxx on Mar 2, 2023 23:39:58 GMT -6
Demon
Each type of demon, and especially demon lords and princes, have many unusual characteristics and extraordinary abilities. Characteristic and abilities which are common to all demons are covered here. See the individual treatment of each demon for specific information.
Demon are able to move from their own plane into those Tarterus, hades, or Pandemonium or roam the astral plane. However, they cannot enter the material plane without aid (conjuration, gate, or by name speaking or similar means).
Demons are chaotic and evil; the smarter and stronger rule those of their kind who are weaker and less intelligent. The less intelligent will attack without question and fight until slain. Demons of type V and above are not actually slain when their material form is killed in combat; their material form being removed from their use, the demon in question is thereby forced back to the plane from whence it originally came, there to remain until a century has passed or until another aids it to go forth again. However, if demons are encountered on their own plane, they can be slain. No demon can ever be subdued. All are able to divide their attacks amongst two or even three opponents if their means allow.
Demans will never willingly serve anyone or anything. If forced to serve through magic or treat they will continually seek to slay their master/captor. Those to whom demons show a liking are typically carried off to the demons' plane to become a slave (although a favored one). Note that demons can be summoned by characters of any alignment, but controlling a demon is another matter entirely. A thaumaturgic circle will serve to keep out demons of type I-V. A special pentacle is required for demons of type VI or greater. The threat or reward which the conjuring party uses to attempt gaining a demon's service must be carefully handled by the dungeon master. Demons are repelled by holy (good) relics or artifacts.
Demons' Amulets: Demon lords and princes maintain their vital essences in small containers - their souls, so to speak, are thus at once protected and yet vulnerable if some enterprising character should gain the amulet. Demons with amulets are able to magic jar once per day. Demons' amulets cannot be detected as such by any magical means, and they do not otherwise appear unusual in any way. The device need not be with the most powerful princes, although the lesser demons typically need to carry theirs on or near their person. Possession of an amulet gives the possessor power over the demon to whom it "belongs" for the space of, for example, one adventure, and never more than a day (24 hours). The amulet must then be returned to the demon - or it can be destroyed and thus condemn the prince to abyssment for a year (and he may return thereafter only if summoned). Use of an amulet is very, very dangerous. Possession of one will double chances of calling the attention of another demon, and any demon not controlled by the device will immediately attack the person possessing such an amulet. If the amulet leaves the hand of the one commanding the demon to whom it belongs, that demon attacks him in its most effective fashion immediately, attempting his utmost to slay and then to carry all that remains to his own domain, i.e. that character is lost and gone forever. On the positive side, However, if the wielder of the amulet carefully repays the demon for aid rendered, adds a considerable sum for having the temerity to dare to command the demon in the first place, and then carefully restores the amulet to the demon, the prince might not bear him a grudge forever afterwards nor seek to hunt him out whenever possible.
Demons frequently roam the astral and ethereal planes. Their attention is also attracted by persons in an ethereal state. If the name of a particularly powerful demon is spoken there is a chance that he will hear and turn his attention to the speaker. A base 5% chance is recommended to the referee. Unless prepared to avoid such attention - or to control the demon - the demon will thereupon immediately kill, by whatever means are most expeditious, the one pronouncing his name.
If demon types I though VI are encountered in lair there will be 1-6 of the same type 75% of the time and 1-6 mixed types I-VI 25% of the time.
In addition to the separate characteristics and abilities of each sort of demon, these monsters have the following in common:
All demons have these abilities:
Demons are affected by the list attack forms as noted below:
*unless affected by normal weapons in which case damage will be according to the weapon type.
Because they have a special form of telepathy, demons are able to understand every intelligent communication. Demons with average or better intelligence are likewise able to converse.
Each type of demon, and especially demon lords and princes, have many unusual characteristics and extraordinary abilities. Characteristic and abilities which are common to all demons are covered here. See the individual treatment of each demon for specific information.
Demon are able to move from their own plane into those Tarterus, hades, or Pandemonium or roam the astral plane. However, they cannot enter the material plane without aid (conjuration, gate, or by name speaking or similar means).
Demons are chaotic and evil; the smarter and stronger rule those of their kind who are weaker and less intelligent. The less intelligent will attack without question and fight until slain. Demons of type V and above are not actually slain when their material form is killed in combat; their material form being removed from their use, the demon in question is thereby forced back to the plane from whence it originally came, there to remain until a century has passed or until another aids it to go forth again. However, if demons are encountered on their own plane, they can be slain. No demon can ever be subdued. All are able to divide their attacks amongst two or even three opponents if their means allow.
Demans will never willingly serve anyone or anything. If forced to serve through magic or treat they will continually seek to slay their master/captor. Those to whom demons show a liking are typically carried off to the demons' plane to become a slave (although a favored one). Note that demons can be summoned by characters of any alignment, but controlling a demon is another matter entirely. A thaumaturgic circle will serve to keep out demons of type I-V. A special pentacle is required for demons of type VI or greater. The threat or reward which the conjuring party uses to attempt gaining a demon's service must be carefully handled by the dungeon master. Demons are repelled by holy (good) relics or artifacts.
Demons' Amulets: Demon lords and princes maintain their vital essences in small containers - their souls, so to speak, are thus at once protected and yet vulnerable if some enterprising character should gain the amulet. Demons with amulets are able to magic jar once per day. Demons' amulets cannot be detected as such by any magical means, and they do not otherwise appear unusual in any way. The device need not be with the most powerful princes, although the lesser demons typically need to carry theirs on or near their person. Possession of an amulet gives the possessor power over the demon to whom it "belongs" for the space of, for example, one adventure, and never more than a day (24 hours). The amulet must then be returned to the demon - or it can be destroyed and thus condemn the prince to abyssment for a year (and he may return thereafter only if summoned). Use of an amulet is very, very dangerous. Possession of one will double chances of calling the attention of another demon, and any demon not controlled by the device will immediately attack the person possessing such an amulet. If the amulet leaves the hand of the one commanding the demon to whom it belongs, that demon attacks him in its most effective fashion immediately, attempting his utmost to slay and then to carry all that remains to his own domain, i.e. that character is lost and gone forever. On the positive side, However, if the wielder of the amulet carefully repays the demon for aid rendered, adds a considerable sum for having the temerity to dare to command the demon in the first place, and then carefully restores the amulet to the demon, the prince might not bear him a grudge forever afterwards nor seek to hunt him out whenever possible.
Demons frequently roam the astral and ethereal planes. Their attention is also attracted by persons in an ethereal state. If the name of a particularly powerful demon is spoken there is a chance that he will hear and turn his attention to the speaker. A base 5% chance is recommended to the referee. Unless prepared to avoid such attention - or to control the demon - the demon will thereupon immediately kill, by whatever means are most expeditious, the one pronouncing his name.
If demon types I though VI are encountered in lair there will be 1-6 of the same type 75% of the time and 1-6 mixed types I-VI 25% of the time.
In addition to the separate characteristics and abilities of each sort of demon, these monsters have the following in common:
- Type I-III are affected by non-magical weapons
- Type IV and greater are not affected by non-magical weapons
All demons have these abilities:
- Infravision
- Darkness (r. varies)
- Teleportation (no error)
- Gate (specifics vary)
Demons are affected by the list attack forms as noted below:
Attack | Maximum Damage Will Be: |
acid | full |
cold | half |
electricity (lightning) | half |
fire (dragon, magical) | half |
gas (poisonous, etc.) | half |
iron weapon | full |
magical missile | full |
poison | full |
silver weapon | none* |
*unless affected by normal weapons in which case damage will be according to the weapon type.
Because they have a special form of telepathy, demons are able to understand every intelligent communication. Demons with average or better intelligence are likewise able to converse.