Post by Xxsuperheroxx on May 7, 2019 13:10:22 GMT -6
Weirdcards
Oathbreaker
Oathbreaker is our fun, fast, and casual multiplayer format where Planeswalkers rule! Choose a Planeswalker as your Oathbreaker, then select an instant or sorcery card as your signature spell. Armed with the rest of your 60 card singleton deck, battle it out with friends in 30-60 minute games in this format!
Basic Rules
Each player’s deck is exactly 60 cards. Other than basic lands, no card may appear in a deck more than once.
Before the game begins, each player designates a planeswalker card in their deck as their Oathbreaker and one instant or sorcery spell as their Oathbreaker’s Signature Spell. These cards begin the game in the Command Zone and the other 58 cards are shuffled up. Each player begins the game at 20 life.
The color identity that appears on your Oathbreaker dictates what cards may be in your deck. Cards that contain a color that is not in your Oathbreaker’s color identity can’t be in your deck.
You may cast your Oathbreaker from the Command Zone. Doing so costs an additional two generic mana for each time it’s been previously cast from the Command Zone. The same applies to your Signature Spell, but your Oathbreaker must also be on the battlefield under your control as you cast it.
If your Oathbreaker changes zones, you may return it to the Command Zone. The Signature Spell must return to the Command Zone.
An official banlist is given- however, your local playgroup may also elect to have your own banned list.
OATHBREAKER RULES
1. Oathbreaker is played with vintage legal cards. That means the 25 cards with the “Conspiracy” card type, silver bordered cards, skill testing cards such as falling star, and the 9 cards that reference “playing for ante” are not legal. Additionally, there is a Ban List maintained by the Oathbreaker Rules Committee that can be found at weirdcards.org/oathbreaker-ban-list.
2. Only one copy of any given non-basic card is allowed in your deck construction. Any number of basics are allowed within the deck size. Some cards (e.g. Relentless Rats) may have rules text that overrides this restriction.
3. Deck size is exactly 60 cards. This includes your Oathbreaker and your Oathbreaker’s signature spell.
4. Players life totals will begin the game at 20.
5. A Planeswalker card in your deck is considered your Oathbreaker. This card is a Planeswalker card that will exist in the command zone and can be cast subject to normal timing restrictions. You may cast it again from the command zone with an additional cost of 2 generic mana for each time it has been cast from the command zone. This is an additional cost. Note you may have multiple Oathbreakers if they are using the partner game mechanic.
6. Whenever your Oathbreaker changes zones you may return it to the command zone instead.
7. Cards in a deck may not have any colors in their color identity which are not shared with the Oathbreaker of the deck. A card’s color identity is its color plus the color of any mana symbols in the card’s rules text. A card’s color identity is established before the game begins, and cannot be changed by game effects. (The identity of each card in the deck must be a subset of the Oathbreaker’s)
8. In addition, each Oathbreaker will have a "Signature Spell" that will also exist in the command zone. That Oathbreaker's "Signature Spell" must be an instant or sorcery card that falls within their color identity. (Note: Colorless spells are allowed for any Oathbreaker.) While your Oathbreaker is on the battlefield under your control, you may cast it from the command zone with an additional cost of 2 generic mana for each time it has been cast from the command zone this game. This is an additional cost, and does apply even if an alternative cost is paid (e.g. Force of Will).
9. If your Oathbreaker’s signature spell would go to any zone other than the command zone or the stack, then it instead goes to the command zone. This takes precedence over other replacement effects such as buyback.
10. Your Oathbreaker’s signature spell may only be cast if your Oathbreaker is on the battlefield under your control.
11. Oathbreakers are subject to the legend rule; a player cannot control more than one legend with the same name.
12. Abilities which refer to other cards owned outside the game (i.e.: Wishes, Spawnsire, Research, Ring of Ma’ruf) do not function in Oathbreaker without prior agreement on their scope from the playgroup.
13. If an effect refers to your “Commander” then it instead refers to your “Oathbreaker”.
Banned Card List
Cards banned in Vintage are not legal in Oathbreaker: notably, the 25 cards with the “Conspiracy” card type, silver bordered cards, skill testing cards such as falling star, and the 9 cards that reference “playing for ante” are not legal.
Additionally, the following 44 cards are banned in Oathbreaker (last updated 4/4/19- High Tide banned):
Ad Nauseam
Ancestral Recall
Balance
Biorhythm
Black Lotus
Channel
Doomsday
Emrakul, the Aeons Torn
Expropriate
Fastbond
Gifts Ungiven
Griselbrand
High Tide
Library of Alexandria
Limited Resources
Lion’s Eye Diamond
Mana Crypt
Mana Geyser
Mana Vault
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Natural Order
Painter's Servant
Panoptic Mirror
Primal Surge
Primeval Titan
Recurring Nightmare
Saheeli, the Gifted
Sol Ring
Sundering Titan
Sway of the Stars
Sylvan Primordial
Time Vault
Time Walk
Tinker
Tolarian Academy
Tooth and Nail
Trade Secrets
Upheaval
Worldfire
Yawgmoth's Bargain
Oathbreaker
Oathbreaker is our fun, fast, and casual multiplayer format where Planeswalkers rule! Choose a Planeswalker as your Oathbreaker, then select an instant or sorcery card as your signature spell. Armed with the rest of your 60 card singleton deck, battle it out with friends in 30-60 minute games in this format!
Basic Rules
Each player’s deck is exactly 60 cards. Other than basic lands, no card may appear in a deck more than once.
Before the game begins, each player designates a planeswalker card in their deck as their Oathbreaker and one instant or sorcery spell as their Oathbreaker’s Signature Spell. These cards begin the game in the Command Zone and the other 58 cards are shuffled up. Each player begins the game at 20 life.
The color identity that appears on your Oathbreaker dictates what cards may be in your deck. Cards that contain a color that is not in your Oathbreaker’s color identity can’t be in your deck.
You may cast your Oathbreaker from the Command Zone. Doing so costs an additional two generic mana for each time it’s been previously cast from the Command Zone. The same applies to your Signature Spell, but your Oathbreaker must also be on the battlefield under your control as you cast it.
If your Oathbreaker changes zones, you may return it to the Command Zone. The Signature Spell must return to the Command Zone.
An official banlist is given- however, your local playgroup may also elect to have your own banned list.
OATHBREAKER RULES
1. Oathbreaker is played with vintage legal cards. That means the 25 cards with the “Conspiracy” card type, silver bordered cards, skill testing cards such as falling star, and the 9 cards that reference “playing for ante” are not legal. Additionally, there is a Ban List maintained by the Oathbreaker Rules Committee that can be found at weirdcards.org/oathbreaker-ban-list.
2. Only one copy of any given non-basic card is allowed in your deck construction. Any number of basics are allowed within the deck size. Some cards (e.g. Relentless Rats) may have rules text that overrides this restriction.
3. Deck size is exactly 60 cards. This includes your Oathbreaker and your Oathbreaker’s signature spell.
4. Players life totals will begin the game at 20.
5. A Planeswalker card in your deck is considered your Oathbreaker. This card is a Planeswalker card that will exist in the command zone and can be cast subject to normal timing restrictions. You may cast it again from the command zone with an additional cost of 2 generic mana for each time it has been cast from the command zone. This is an additional cost. Note you may have multiple Oathbreakers if they are using the partner game mechanic.
6. Whenever your Oathbreaker changes zones you may return it to the command zone instead.
7. Cards in a deck may not have any colors in their color identity which are not shared with the Oathbreaker of the deck. A card’s color identity is its color plus the color of any mana symbols in the card’s rules text. A card’s color identity is established before the game begins, and cannot be changed by game effects. (The identity of each card in the deck must be a subset of the Oathbreaker’s)
8. In addition, each Oathbreaker will have a "Signature Spell" that will also exist in the command zone. That Oathbreaker's "Signature Spell" must be an instant or sorcery card that falls within their color identity. (Note: Colorless spells are allowed for any Oathbreaker.) While your Oathbreaker is on the battlefield under your control, you may cast it from the command zone with an additional cost of 2 generic mana for each time it has been cast from the command zone this game. This is an additional cost, and does apply even if an alternative cost is paid (e.g. Force of Will).
9. If your Oathbreaker’s signature spell would go to any zone other than the command zone or the stack, then it instead goes to the command zone. This takes precedence over other replacement effects such as buyback.
10. Your Oathbreaker’s signature spell may only be cast if your Oathbreaker is on the battlefield under your control.
11. Oathbreakers are subject to the legend rule; a player cannot control more than one legend with the same name.
12. Abilities which refer to other cards owned outside the game (i.e.: Wishes, Spawnsire, Research, Ring of Ma’ruf) do not function in Oathbreaker without prior agreement on their scope from the playgroup.
13. If an effect refers to your “Commander” then it instead refers to your “Oathbreaker”.
Banned Card List
Cards banned in Vintage are not legal in Oathbreaker: notably, the 25 cards with the “Conspiracy” card type, silver bordered cards, skill testing cards such as falling star, and the 9 cards that reference “playing for ante” are not legal.
Additionally, the following 44 cards are banned in Oathbreaker (last updated 4/4/19- High Tide banned):
Ad Nauseam
Ancestral Recall
Balance
Biorhythm
Black Lotus
Channel
Doomsday
Emrakul, the Aeons Torn
Expropriate
Fastbond
Gifts Ungiven
Griselbrand
High Tide
Library of Alexandria
Limited Resources
Lion’s Eye Diamond
Mana Crypt
Mana Geyser
Mana Vault
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Natural Order
Painter's Servant
Panoptic Mirror
Primal Surge
Primeval Titan
Recurring Nightmare
Saheeli, the Gifted
Sol Ring
Sundering Titan
Sway of the Stars
Sylvan Primordial
Time Vault
Time Walk
Tinker
Tolarian Academy
Tooth and Nail
Trade Secrets
Upheaval
Worldfire
Yawgmoth's Bargain