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Post by Xxsuperheroxx on May 28, 2023 15:42:19 GMT -6
www.youtube.com/@grabbittChapters: 0:00 Start 0:52 - The Base 2:33 - The Shape Outline 4:44 - Quad Based Mesh 6:23 - Edge Flow 8:58 - Horses Mane 10:48 - Sharpen Edges 16:39 - Tidy Up Edge Flow 18:22 - The Jaw 20:23 - The Mouth 21:51 - The Eye 22:53 - Blending Areas 24:45 - Attach Base 27:04 - Final Adjustments
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Post by Xxsuperheroxx on May 28, 2023 15:47:20 GMT -6
Chapters: 0:00 - Start 0:30 - The Base 3:22 - the reference shape 6:15 - Shrinkwrap 8:50 - Edge Flow 12:33 - surrounding edge flow 13:56 - Filling In 16:26 - Filling in 2 19:44 - The notch 21:53 - Sharpening Edges 22:43 - Shrinkwrap & Vertex Groups 24:48 - Minor Adjustments
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Post by Xxsuperheroxx on May 28, 2023 15:48:11 GMT -6
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Post by Xxsuperheroxx on May 28, 2023 15:48:51 GMT -6
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Post by Xxsuperheroxx on May 28, 2023 16:21:42 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:16:47 GMT -6
Chapters 0:00 - start 0:39 - The Face 2:11 - The Body 5:12 - The hands 6:24 - Tidy Up 7:23 - The Cloak 9:39 - The Clothing 10:20 - Face Tidy Up 10:40 - Weapons 11:09 - The Hair 11:31 - Nvidia & PC Specialist 13:00 - Texturing 15:13 - Animation 16:15 - Rigging the cape 17:34 - Adjusting the Mixamo Animations 18:55 - The NLA
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Post by Xxsuperheroxx on May 29, 2023 9:28:53 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:31:25 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:38:29 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:39:08 GMT -6
Chapters 0:00 intro 1:05 What is topology 1:27 why retopologize 2:47 What does clean topology mean 7:57 Dirty topology and meshes 8:26 Topology for animation 12:01 Topology and hard surface modelling 14:20 Good topology for better sculpting
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Post by Xxsuperheroxx on May 29, 2023 9:39:47 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:40:48 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:41:53 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:42:34 GMT -6
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Post by Xxsuperheroxx on May 29, 2023 9:43:53 GMT -6
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