Post by Xxsuperheroxx on Jun 4, 2023 5:53:17 GMT -6
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- 1:05 Adding armatures Shift A hover over for mini menu armature click simple bones in object mode. In lower righthand corner under property's default name "armature" 1:40 you can rename it. Switch over to edit mode to edit.
- 2:00 Extruding and adding in bones Duplicate bones by extrude mode by clicking vertice click E 2:25. Second way of adding bones by duplication shift D Object property's names this new bone 001 under the duplicated on in lower right hand corner bone system (click turquoise blue icon in right hand tool bar) menu.
- The third way is to go to add and add one simple bone with top tool bar menu.
Parenting bones 3:58 setting up Higher hierarchies select the bone you want to be controlled this is the "child". Press and hold shift then select Parent click control P If off set a black dotted line shows the connection.
4:35 Click on Pose mode in tool bar to see movements.
4:50Extruding bones automatically sets child parent connection, 7:15 parenting geometry 7:48 select the object first that you want to parent to the rig, holding shift click rig, then click object click over to pose mode in top tool bar, 8:05then click on the bone you want the object to be parented to click control P to bring up mini menu click option in this video click bone. 9:30 animating.
12:00 Naming Bones (L dot bone) symmetrize click armature click symmetrize, 13:15 Naming is important duplicate bones must be named as the duplicated (dot L bone)
14:00 Symmetry and X mirror Click on the X in the top right corner to enable symmetry.
14:55 Pose Mode and some basic key-framing Constraints always in pose mode control shift C