Post by Xxsuperheroxx on Aug 1, 2023 8:51:33 GMT -6
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Tanking Insignia Bonuses
DPS Insignia Bonuses
Protector’s Camaraderie – 2 Regal, 1 Barbed – Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Combatant’s Maneuver – 2 Regal, 1 Illuminated – Whenever you control an enemy, you gain 5% Combat Advantage damage for 10 seconds.
Warlord’s Inspiration – 2 Regal, 1 Enlightened – Your summoned Companion does 20% more damage.
Alchemist’s Invigoration – 1 Regal, 2 Illuminated – Whenever you drink a Healing Potion, you are granted 5% more Power and Defense for 10 seconds.
Artificer’s Persuasion – 2 Barbed, 1 Illuminated – Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.
Magistrate’s Patience – 2 Barbed, 1 Enlightened – Whenever you perform a Critical Strike, your target will gain a stack of Magistrate’s Consideration. Enemies affected by Magistrate’s Consideration take Psychic Damage equal to 10% of your Power over 4 seconds. Allies affected by Magistrate’s Consideration are healed for 3% of your maximum Hit Points over 4 seconds.
Berserker’s Rage – 1 Barbed, 2 Illuminated – While you have full Action Points, you gain 10% of your Armor Penetration as Power.
Assassin’s Covenant – 1 Regal, 2 Enlightened – You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power.
Cavalry’s Warning – 1 Crescent, 1 Barbed, 1 Enlightened – Whenever you activate a Mount Combat Power, you gain an increase of 10% to your Power, Recovery, Armor Penetration, Critical Strike, Defense, Deflection, Regeneration, and Life Steal.
Gladiator’s Guile – 1 Regal, 1 Illuminated, 1 Enlightened – When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain.
Misc. Insignia Bonuses
Lesser Insignia Bonuses
Tanking Insignia Bonuses
Survivor’s Blessing – 2 Crescent, 1 Barbed – Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds.
Vampire’s Craving – 2 Crescent, 1 Regal – Whenever you perform a Lifesteal, you are healed for 3% of your maximum Hit Points over 4 seconds.
Slayer’s Redemption – 2 Crescent, 1 Enlightened – Whenever you kill a target, you are healed for 10% of your maximum Hit Points over 5 seconds.
Oppressor’s Reprieve – 1 Crescent, 2 Illuminated – Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds
Barbarian’s Revelry – 1 Crescent, 2 Enlightened – Whenever you perform a Critical Strike, you are healed for 1.5% of your maximum Hit Points. This effect can only occur once every 2 seconds.
Protector’s Camaraderie – 2 Regal, 1 Barbed – Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Victim’s Preservation – 1 Crescent, 2 Barbed – Whenever you take greater than 35% of your Maximum Hit Points in pre-mitigated damage from a single blow, you are healed for 10% of your maximum Hit Points over 5 seconds. This effect can occur once every 10 seconds.
Artificer’s Persuasion – 2 Barbed, 1 Illuminated – Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.
Champion’s Return – 1 Illuminated, 2 Enlightened – Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds.
Cavalry’s Warning – 1 Crescent, 1 Barbed, 1 Enlightened – Whenever you activate a Mount Combat Power, you gain an increase of 10% to your Power, Recovery, Armor Penetration, Critical Strike, Defense, Deflection, Regeneration, and Life Steal.
Shepherd’s Devotion – 1 Regal, 1 Barbed, 1 Illuminated – Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 10 seconds.
Gladiator’s Guile – 1 Regal, 1 Illuminated, 1 Enlightened – When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain.
Vampire’s Craving – 2 Crescent, 1 Regal – Whenever you perform a Lifesteal, you are healed for 3% of your maximum Hit Points over 4 seconds.
Slayer’s Redemption – 2 Crescent, 1 Enlightened – Whenever you kill a target, you are healed for 10% of your maximum Hit Points over 5 seconds.
Oppressor’s Reprieve – 1 Crescent, 2 Illuminated – Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds
Barbarian’s Revelry – 1 Crescent, 2 Enlightened – Whenever you perform a Critical Strike, you are healed for 1.5% of your maximum Hit Points. This effect can only occur once every 2 seconds.
Protector’s Camaraderie – 2 Regal, 1 Barbed – Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Victim’s Preservation – 1 Crescent, 2 Barbed – Whenever you take greater than 35% of your Maximum Hit Points in pre-mitigated damage from a single blow, you are healed for 10% of your maximum Hit Points over 5 seconds. This effect can occur once every 10 seconds.
Artificer’s Persuasion – 2 Barbed, 1 Illuminated – Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.
Champion’s Return – 1 Illuminated, 2 Enlightened – Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds.
Cavalry’s Warning – 1 Crescent, 1 Barbed, 1 Enlightened – Whenever you activate a Mount Combat Power, you gain an increase of 10% to your Power, Recovery, Armor Penetration, Critical Strike, Defense, Deflection, Regeneration, and Life Steal.
Shepherd’s Devotion – 1 Regal, 1 Barbed, 1 Illuminated – Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 10 seconds.
Gladiator’s Guile – 1 Regal, 1 Illuminated, 1 Enlightened – When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain.
DPS Insignia Bonuses
Protector’s Camaraderie – 2 Regal, 1 Barbed – Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Combatant’s Maneuver – 2 Regal, 1 Illuminated – Whenever you control an enemy, you gain 5% Combat Advantage damage for 10 seconds.
Warlord’s Inspiration – 2 Regal, 1 Enlightened – Your summoned Companion does 20% more damage.
Alchemist’s Invigoration – 1 Regal, 2 Illuminated – Whenever you drink a Healing Potion, you are granted 5% more Power and Defense for 10 seconds.
Artificer’s Persuasion – 2 Barbed, 1 Illuminated – Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.
Magistrate’s Patience – 2 Barbed, 1 Enlightened – Whenever you perform a Critical Strike, your target will gain a stack of Magistrate’s Consideration. Enemies affected by Magistrate’s Consideration take Psychic Damage equal to 10% of your Power over 4 seconds. Allies affected by Magistrate’s Consideration are healed for 3% of your maximum Hit Points over 4 seconds.
Berserker’s Rage – 1 Barbed, 2 Illuminated – While you have full Action Points, you gain 10% of your Armor Penetration as Power.
Assassin’s Covenant – 1 Regal, 2 Enlightened – You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power.
Cavalry’s Warning – 1 Crescent, 1 Barbed, 1 Enlightened – Whenever you activate a Mount Combat Power, you gain an increase of 10% to your Power, Recovery, Armor Penetration, Critical Strike, Defense, Deflection, Regeneration, and Life Steal.
Gladiator’s Guile – 1 Regal, 1 Illuminated, 1 Enlightened – When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain.
Misc. Insignia Bonuses
Wanderer’s Fortune – 1 Crescent, 1 Regal, 1 Illuminated – You have a 4% chance after killing a foe to find a Refining Stone at your feet.
Lesser Insignia Bonuses
Vampire’s Thirst – 1 Crescent, 1 Regal – Whenever you perform a Lifesteal, you are healed for 1.2% of your maximum Hit Points over 4 seconds.
Survivor’s Gift – 1 Crescent, 1 Barbed – Whenever you Deflect an attack, you are healed for 1.2% of your maximum Hit Points over 4 seconds.
Oppressor’s Respite – 1 Crescent, 1 Illuminated – Whenever you are Stunned, Knocked, or Immobilized, you are healed for 1% of your maximum Hit Points over 4 seconds.
Barbarian’s Delight – 1 Crescent, 1 Enlightened – Whenever you perform a Critical Strike, you are healed for 0.5% of your maximum Hit Points. This effect can only occur once every 2 seconds.
Protector’s Friendship – 1 Regal, 1 Barbed – Whenever your summoned Companion attacks, you gain 1% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Warlord’s Encouragement – 1 Regal, 1 Enlightened – Your summoned Companion does 10% more damage.
Alchemist’s Refresher – 1 Regal, 1 Illuminated – Whenever you drink a Healing Potion, you are granted 2% more Power and Defense for 10 seconds.
Artificer’s Influence – 1 Barbed, 1 Illuminated – Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 5% of your Power for 15 seconds.
Magistrate’s Restraint – 1 Barbed, 1 Enlightened – Whenever you perform a Critical Strike, your target will gain a stack of Magistrate’s Consideration. Enemies affected by Magistrate’s Consideration take Psychic Damage equal to 10% of your Power over 4 seconds. Allies affected by Magistrate’s Consideration are healed for 3% of your maximum Hit Points over 4 seconds.
Champion’s Struggle – 1 Illuminated, 1 Enlightened – Whenever you are reduced to 50% Hit Points, you instantly recover 10% of your Stamina and are healed for 10% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds.
Survivor’s Gift – 1 Crescent, 1 Barbed – Whenever you Deflect an attack, you are healed for 1.2% of your maximum Hit Points over 4 seconds.
Oppressor’s Respite – 1 Crescent, 1 Illuminated – Whenever you are Stunned, Knocked, or Immobilized, you are healed for 1% of your maximum Hit Points over 4 seconds.
Barbarian’s Delight – 1 Crescent, 1 Enlightened – Whenever you perform a Critical Strike, you are healed for 0.5% of your maximum Hit Points. This effect can only occur once every 2 seconds.
Protector’s Friendship – 1 Regal, 1 Barbed – Whenever your summoned Companion attacks, you gain 1% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
Warlord’s Encouragement – 1 Regal, 1 Enlightened – Your summoned Companion does 10% more damage.
Alchemist’s Refresher – 1 Regal, 1 Illuminated – Whenever you drink a Healing Potion, you are granted 2% more Power and Defense for 10 seconds.
Artificer’s Influence – 1 Barbed, 1 Illuminated – Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 5% of your Power for 15 seconds.
Magistrate’s Restraint – 1 Barbed, 1 Enlightened – Whenever you perform a Critical Strike, your target will gain a stack of Magistrate’s Consideration. Enemies affected by Magistrate’s Consideration take Psychic Damage equal to 10% of your Power over 4 seconds. Allies affected by Magistrate’s Consideration are healed for 3% of your maximum Hit Points over 4 seconds.
Champion’s Struggle – 1 Illuminated, 1 Enlightened – Whenever you are reduced to 50% Hit Points, you instantly recover 10% of your Stamina and are healed for 10% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds.