Post by Xxsuperheroxx on Apr 17, 2024 6:51:57 GMT -6
wiki.guildwars2.com/wiki/World
World is the term used to indicate the group of players on the same team in World versus World; it has no impact on open world PvE experience. There are 51 worlds in the two regions in the Western Hemisphere: 24 in the North America (NA) region and 27 in the European (EU) region; players share instances with others from the same region, but never with those from other regions. The Chinese version of the game is set up in a third region and does not share any resources with the NA or EU regions.
Mechanics and terminology
Home world: Players choose a "home world" when logging in to the game for the first time; this determines the world you represent during World versus World. All of your characters are bound to the same world. You can change the home world by paying a transfer fee.
Region: This indicates the location of the data center that stores your account information; it has nothing directly to do with your geographical location. Players from one region cannot enter the same maps as those from any other, e.g. those with NA home worlds cannot play with those based on EU ones.
Players can transfer from NA to EU worlds and vice-versa, but not between China and the EU/NA regions.
Similarly, the EU & NA regions share a Trading Post while the China region has its own.
Megaserver: unlike many other MMOs, all players from the same region are able to play together automatically. When players enter a zone, they are placed into the same instance as everyone else in the same region, until the game determines that the map is getting full, at which point it creates a new instance. One is able to type "/ip" to find out the map IP address if necessary(most player use the last set of digits before the ":" e.g. 123.12.12.124:0, 124 is the digit people usually use).
When there are multiple versions of the map, the game attempts to put you in the same map alongside your friends, guildmates, and members of the same world; in the EU region, priority is also given to those using the same supported language, i.e. English, French, German, or Spanish.
To join party members on a different version of the map, right-click their portrait or icon in the party/squad user interface and choose Join in <zone name>. If the map is full, you will be offered to join the map queue.
Server: Players often use the term server as a synonym for world, comparing them to servers in other MMOs. However, in Guild Wars 2, map instances are created on a virtual server shared by all worlds. Players can use the /ip chat command to display the IP address of the instance their character is in.
Guesting: Guesting allows you to temporarily change your associated world, thus affecting one of the factors affecting which instance you are placed in. Players are not allowed to play for a different team in World versus World or to guest from NA to EU or vice versa. Due to the megaserver system, most players will never need to guest.
To begin guesting, start at the character selection screen and choose World Selection in the bottom left-hand corner of the screen. Click on the Guest button for the world you wish to guest to and confirm your choice. The game will place a suitcase icon symbol next to the guest world.
The next character you play will be guesting on that world and continue to do so until you logout, change characters, or restart the current character. To guest again (or with another character), repeat the same steps. You are eligible to guest as many times as you like, but you may only choose up to two guest worlds every 24 hours.
Caution: Double-check when guesting that you have not accidentally started the transfer process; the buttons are very close together and the prompts are similar.
Transferring
To transfer to a different world, go to the character selection screen (using F12 or when you first log in) and select the desired world; you will be logged out while the game makes these changes, which might take 5-30 minutes. You can transfer once every seven days at a cost determined by the destination world population, support cannot help you or refund your transfer. Free accounts cannot transfer to different worlds.
Players who transfer will not earn pips in WvW until two WvW resets have occurred following your transfer (a maximum of just under 14 days, a minimum of just over 7). There is no other penalty.
Standard transfer fees
Medium: 500 Gems
High: 1000 Gems
Very High: 1800 Gems
Please be aware of the following:
Transfers to any game world — whether free or paid for with gems — are allowed only if the population of the world is at less than capacity.
Transfers to any game world — whether free or paid for with gems — are allowed only once per seven days.
You cannot delete all your characters to get a free transfer.
Accounts without active characters
When starting your account, you are allowed to freely choose between the open worlds. However, once you have selected a world, whether or not you have created a character, you will no longer be allowed to change between worlds as it becomes locked.
Free Accounts
Free accounts are able to choose their world when first set up; however, they cannot transfer to a different world by normal methods. They can request a one-time free transfer via support.
After upgrading to a paid account, they receive one free transfer to any non-full world.
North America
24 worlds
World Language Population
Anvil Rock — High
Blackgate — Very High
Borlis Pass — High
Crystal Desert — High
Darkhaven — Full
Devona's Rest 1 — High
Dragonbrand — High
Ehmry Bay 2 — Medium
Eredon Terrace — Medium
Ferguson's Crossing 3 — High
Fort Aspenwood — Full
Gate of Madness — High
Henge of Denravi — Medium
Isle of Janthir — Medium
Jade Quarry — Very High
Kaineng — High
Maguuma — Full
Northern Shiverpeaks — High
Sanctum of Rall 4 — High
Sea of Sorrows — Very High
Sorrow's Furnace — High
Stormbluff Isle — High
Tarnished Coast — High
Yak's Bend — High
Europe
27 worlds, 13 with a specific language focus
World Language Population
Aurora Glade — Medium
Blacktide — Medium
Desolation — High
Far Shiverpeaks — High
Fissure of Woe — Medium
Gandara — High
Gunnar's Hold — Medium
Piken Square — Medium
Ring of Fire — High
Ruins of Surmia — Medium
Seafarer's Rest — High
Underworld — Medium
Vabbi — Very High
Whiteside Ridge 5 — Full
Arborstone FR Medium
Augury Rock FR Medium
Fort Ranik FR High
Jade Sea FR Medium
Vizunah Square FR Medium
Abaddon's Mouth DE Medium
Drakkar Lake DE High
Dzagonur DE Medium
Elona Reach DE Medium
Kodash DE Medium
Miller's Sound DE Medium
Riverside DE High
Baruch Bay 6 ES High
Origin of names
Each world is named after a location in the world of Tyria with a few exceptions, named after the following people:
1 Devona, an NPC and later henchman from the Guild Wars series
2 Kevin Ehmry, a former ArenaNet employee.
3 Mike Ferguson, a former ArenaNet employee.
4 Roger "Oldroar" Rall, a fan who died before the game was released.
5 Chris Whiteside, a former ArenaNet employee.
6 Stefan Baruch, one of the henchmen from Guild Wars Prophecies.
Currently linked worlds
Starting on April 22nd, 2016, a new beta feature was introduced to link Worlds.[5] The main idea was to improve the WvW balance: "We used factors like the world's current rank and population numbers to define pairings."
Below is a list of worlds that are currently linked. These currently change every 2 months on the last Friday of every odd numbered month. The tables are sorted by the rank match-up which changes weekly.
Tier Rank Color Linked worlds (NA) Victory points
1 1 Green Maguuma, Isle of Janthir 234
1 2 Blue Sea of Sorrows, Anvil Rock 207
1 3 Red Gate of Madness, Crystal Desert 195
2 4 Green Blackgate, Sorrow's Furnace 235
2 5 Blue Dragonbrand, Stormbluff Isle 181
2 6 Red Borlis Pass, Ferguson's Crossing 220
3 7 Green Northern Shiverpeaks, Devona's Rest 182
3 8 Blue Darkhaven, Yak's Bend 239
3 9 Red Jade Quarry, Eredon Terrace 215
4 10 Green Fort Aspenwood, Henge of Denravi 234
4 11 Blue Kaineng, Sanctum of Rall 205
4 12 Red Tarnished Coast, Ehmry Bay 197
Tier Rank Color Linked worlds (EU) Victory points
1 1 Green Vabbi, Arborstone [FR] 210
1 2 Blue Blacktide, Underworld 201
1 3 Red Fort Ranik [FR], Gunnar's Hold 273
2 4 Green Riverside [DE], Fissure of Woe 234
2 5 Blue Gandara 201
2 6 Red Desolation, Jade Sea [FR] 249
3 7 Green Elona Reach [DE], Piken Square 232
3 8 Blue Drakkar Lake [DE], Miller's Sound [DE] 199
3 9 Red Whiteside Ridge 241
4 10 Green Baruch Bay [SP] 206
4 11 Blue Aurora Glade, Abaddon's Mouth [DE] 229
4 12 Red Augury Rock [FR], Vizunah Square [FR] 249
5 13 Green Far Shiverpeaks, Ruins of Surmia 240
5 14 Blue Seafarer's Rest, Kodash [DE] 211
5 15 Red Ring of Fire, Dzagonur [DE] 234
Notes
A Full world is a world with a number of active WvW players above a certain threshold. You cannot transfer to a world that is listed as Full.
Players have designated certain worlds with tags that they feel will help others find a world whose players match their own interests, e.g. role playing or Polish speakers. However, the wiki does not list them for several reasons: they are unofficial, subject to change without warning, and unverifiable (e.g. no one can say that World A has more Esperanto-speakers than World B or whether World C has "a lot" of role players).
World is the term used to indicate the group of players on the same team in World versus World; it has no impact on open world PvE experience. There are 51 worlds in the two regions in the Western Hemisphere: 24 in the North America (NA) region and 27 in the European (EU) region; players share instances with others from the same region, but never with those from other regions. The Chinese version of the game is set up in a third region and does not share any resources with the NA or EU regions.
Mechanics and terminology
Home world: Players choose a "home world" when logging in to the game for the first time; this determines the world you represent during World versus World. All of your characters are bound to the same world. You can change the home world by paying a transfer fee.
Region: This indicates the location of the data center that stores your account information; it has nothing directly to do with your geographical location. Players from one region cannot enter the same maps as those from any other, e.g. those with NA home worlds cannot play with those based on EU ones.
Players can transfer from NA to EU worlds and vice-versa, but not between China and the EU/NA regions.
Similarly, the EU & NA regions share a Trading Post while the China region has its own.
Megaserver: unlike many other MMOs, all players from the same region are able to play together automatically. When players enter a zone, they are placed into the same instance as everyone else in the same region, until the game determines that the map is getting full, at which point it creates a new instance. One is able to type "/ip" to find out the map IP address if necessary(most player use the last set of digits before the ":" e.g. 123.12.12.124:0, 124 is the digit people usually use).
When there are multiple versions of the map, the game attempts to put you in the same map alongside your friends, guildmates, and members of the same world; in the EU region, priority is also given to those using the same supported language, i.e. English, French, German, or Spanish.
To join party members on a different version of the map, right-click their portrait or icon in the party/squad user interface and choose Join in <zone name>. If the map is full, you will be offered to join the map queue.
Server: Players often use the term server as a synonym for world, comparing them to servers in other MMOs. However, in Guild Wars 2, map instances are created on a virtual server shared by all worlds. Players can use the /ip chat command to display the IP address of the instance their character is in.
Guesting: Guesting allows you to temporarily change your associated world, thus affecting one of the factors affecting which instance you are placed in. Players are not allowed to play for a different team in World versus World or to guest from NA to EU or vice versa. Due to the megaserver system, most players will never need to guest.
To begin guesting, start at the character selection screen and choose World Selection in the bottom left-hand corner of the screen. Click on the Guest button for the world you wish to guest to and confirm your choice. The game will place a suitcase icon symbol next to the guest world.
The next character you play will be guesting on that world and continue to do so until you logout, change characters, or restart the current character. To guest again (or with another character), repeat the same steps. You are eligible to guest as many times as you like, but you may only choose up to two guest worlds every 24 hours.
Caution: Double-check when guesting that you have not accidentally started the transfer process; the buttons are very close together and the prompts are similar.
Transferring
To transfer to a different world, go to the character selection screen (using F12 or when you first log in) and select the desired world; you will be logged out while the game makes these changes, which might take 5-30 minutes. You can transfer once every seven days at a cost determined by the destination world population, support cannot help you or refund your transfer. Free accounts cannot transfer to different worlds.
Players who transfer will not earn pips in WvW until two WvW resets have occurred following your transfer (a maximum of just under 14 days, a minimum of just over 7). There is no other penalty.
Standard transfer fees
Medium: 500 Gems
High: 1000 Gems
Very High: 1800 Gems
Please be aware of the following:
Transfers to any game world — whether free or paid for with gems — are allowed only if the population of the world is at less than capacity.
Transfers to any game world — whether free or paid for with gems — are allowed only once per seven days.
You cannot delete all your characters to get a free transfer.
Accounts without active characters
When starting your account, you are allowed to freely choose between the open worlds. However, once you have selected a world, whether or not you have created a character, you will no longer be allowed to change between worlds as it becomes locked.
Free Accounts
Free accounts are able to choose their world when first set up; however, they cannot transfer to a different world by normal methods. They can request a one-time free transfer via support.
After upgrading to a paid account, they receive one free transfer to any non-full world.
North America
24 worlds
World Language Population
Anvil Rock — High
Blackgate — Very High
Borlis Pass — High
Crystal Desert — High
Darkhaven — Full
Devona's Rest 1 — High
Dragonbrand — High
Ehmry Bay 2 — Medium
Eredon Terrace — Medium
Ferguson's Crossing 3 — High
Fort Aspenwood — Full
Gate of Madness — High
Henge of Denravi — Medium
Isle of Janthir — Medium
Jade Quarry — Very High
Kaineng — High
Maguuma — Full
Northern Shiverpeaks — High
Sanctum of Rall 4 — High
Sea of Sorrows — Very High
Sorrow's Furnace — High
Stormbluff Isle — High
Tarnished Coast — High
Yak's Bend — High
Europe
27 worlds, 13 with a specific language focus
World Language Population
Aurora Glade — Medium
Blacktide — Medium
Desolation — High
Far Shiverpeaks — High
Fissure of Woe — Medium
Gandara — High
Gunnar's Hold — Medium
Piken Square — Medium
Ring of Fire — High
Ruins of Surmia — Medium
Seafarer's Rest — High
Underworld — Medium
Vabbi — Very High
Whiteside Ridge 5 — Full
Arborstone FR Medium
Augury Rock FR Medium
Fort Ranik FR High
Jade Sea FR Medium
Vizunah Square FR Medium
Abaddon's Mouth DE Medium
Drakkar Lake DE High
Dzagonur DE Medium
Elona Reach DE Medium
Kodash DE Medium
Miller's Sound DE Medium
Riverside DE High
Baruch Bay 6 ES High
Origin of names
Each world is named after a location in the world of Tyria with a few exceptions, named after the following people:
1 Devona, an NPC and later henchman from the Guild Wars series
2 Kevin Ehmry, a former ArenaNet employee.
3 Mike Ferguson, a former ArenaNet employee.
4 Roger "Oldroar" Rall, a fan who died before the game was released.
5 Chris Whiteside, a former ArenaNet employee.
6 Stefan Baruch, one of the henchmen from Guild Wars Prophecies.
Currently linked worlds
Starting on April 22nd, 2016, a new beta feature was introduced to link Worlds.[5] The main idea was to improve the WvW balance: "We used factors like the world's current rank and population numbers to define pairings."
Below is a list of worlds that are currently linked. These currently change every 2 months on the last Friday of every odd numbered month. The tables are sorted by the rank match-up which changes weekly.
Tier Rank Color Linked worlds (NA) Victory points
1 1 Green Maguuma, Isle of Janthir 234
1 2 Blue Sea of Sorrows, Anvil Rock 207
1 3 Red Gate of Madness, Crystal Desert 195
2 4 Green Blackgate, Sorrow's Furnace 235
2 5 Blue Dragonbrand, Stormbluff Isle 181
2 6 Red Borlis Pass, Ferguson's Crossing 220
3 7 Green Northern Shiverpeaks, Devona's Rest 182
3 8 Blue Darkhaven, Yak's Bend 239
3 9 Red Jade Quarry, Eredon Terrace 215
4 10 Green Fort Aspenwood, Henge of Denravi 234
4 11 Blue Kaineng, Sanctum of Rall 205
4 12 Red Tarnished Coast, Ehmry Bay 197
Tier Rank Color Linked worlds (EU) Victory points
1 1 Green Vabbi, Arborstone [FR] 210
1 2 Blue Blacktide, Underworld 201
1 3 Red Fort Ranik [FR], Gunnar's Hold 273
2 4 Green Riverside [DE], Fissure of Woe 234
2 5 Blue Gandara 201
2 6 Red Desolation, Jade Sea [FR] 249
3 7 Green Elona Reach [DE], Piken Square 232
3 8 Blue Drakkar Lake [DE], Miller's Sound [DE] 199
3 9 Red Whiteside Ridge 241
4 10 Green Baruch Bay [SP] 206
4 11 Blue Aurora Glade, Abaddon's Mouth [DE] 229
4 12 Red Augury Rock [FR], Vizunah Square [FR] 249
5 13 Green Far Shiverpeaks, Ruins of Surmia 240
5 14 Blue Seafarer's Rest, Kodash [DE] 211
5 15 Red Ring of Fire, Dzagonur [DE] 234
Notes
A Full world is a world with a number of active WvW players above a certain threshold. You cannot transfer to a world that is listed as Full.
Players have designated certain worlds with tags that they feel will help others find a world whose players match their own interests, e.g. role playing or Polish speakers. However, the wiki does not list them for several reasons: they are unofficial, subject to change without warning, and unverifiable (e.g. no one can say that World A has more Esperanto-speakers than World B or whether World C has "a lot" of role players).