Post by Xxsuperheroxx on Apr 30, 2024 13:24:53 GMT -6
wiki.guildwars2.com/wiki/Structured_PvP
wiki.guildwars2.com/wiki/PvP_panel
wiki.guildwars2.com/wiki/Scoreboard
Structured PvP
Structured PvP (SPvP, often just PvP) is a PvP game mode where players, divided into two teams, clash in fast-paced competitive arena combat. Teams may include from 2 to 5 players each depending on the arena type and receive points for defeating enemy players, holding capture points, and completing map-specific objectives. Structured PvP is one of the three main game modes, along with Player versus Environment (PvE) and World versus World (WvW).
Unlike other game modes, in Structured PvP all characters and their equipment are normalized to have the same level of attributes. Additionally, all skills and traits are unlocked for any character regardless of their level. A standalone PvP Build system is used for gear customization.
Structured PvP has several game modes and arena types, including Unranked arenas, Ranked PvP League, Stronghold, Murderball, Automated Tournaments, and Custom Arena. Matchmaking system is utilized for most of the game modes to match players with similar skill levels.
Structured PvP has its own reward system with PvP Reward Tracks, unique currencies, items and equipment that can be used across other
Getting there
PvP panel (no default shortcut)
Game Browser — joining a custom arena will cause the character to join the match instantly
Unranked and Ranked Arenas — players can queue up from anywhere in their current map. Waypoints within a map can be used, but leaving the map results in abandoning the queue.
PvP Browser NPC in the Hall of Memories in the Heart of the Mists opens the PvP panel.
Gear and builds
The attributes, runes, and sigils from a character's PvE equipment are not used in structured PvP maps. Instead, equipment attributes are normalized, and players select a rune set, a sigil set, a PvP-specific amulet, and a set of specializations in the PvP Build panel. This build is maintained separately from the player's normal PvE or WvW build, and is automatically applied whenever a character enters the structured PvP lobby map. This mechanic allows players to be on an equal playing field with the same attributes, skills, and equipment options as other players. Players need to equip chest, legs and foot armor to achieve the base armor value, but hands, shoulders and head may be ignored.
Arena types
Two teams are matched up against each other. In a standard match, the objective is to be the first team to reach 500 points. Points are awarded through holding capture points, killing enemy players, or completing map-specific objectives. There are at least 3 capture points on each map, and when captured, each location grants one point every two seconds. Each player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time limit. Each map has unique secondary mechanics and objectives.
Custom Arenas/Hot-Join
Custom Arenas, also known as hot-join, use a game selection system that allows players to join a game based on map and available space. In this arena, players can join matches already in progress, so the number of active players can change over the course of the match as people join or leave. The game tries to keep teams even by changing a player's team if the difference in numbers is two or more.
Many server-created matches with generic match settings are available. You may buy a personal Custom Arena server from the Arena Vendor by purchasing for 200 gold cion a 30 day use Custom Arena Starter Kit account bound. Additional time may be added by using a Custom Arena Time Token while inside the arena 2 gold cions or contained in a PvP Player Loot Box.
Unranked and Ranked Arena
Unranked and ranked arenas are more competitive game modes. Each arena consists of teams of 5 versus 5, and players can queue for a game while alone or while in a group. PvP Builds are locked after the match has started. All queued players are prompted to accept the match before it can start. Once all 10 players are ready, a map will be selected through a vote-weighted random roll, and the match will begin. Ranked arenas require the account to reach PvP Rank 20 and above before participating.
Automated Tournaments
Automated tournaments are organized 5v5 matches. They run on an automatic schedule and may be queued for 15 minutes before they begin. They utilize standard PvP maps and require a party of 5 to register. There are both daily and monthly tournaments, where the player must compete in several daily tournaments to qualify for a monthly one. A variety of high-value prizes may be won from placing in these tournaments.
Matchmaking
- The PvP matchmaking algorithm is the Glicko2 matchmaking rating (MMR) and helps match players with other players with similar skill levels.
- It is used to place players queueing for Ranked and Unranked arenas.
- The metrics used during matchmaking include: rating, rank, party size, profession, ladder position, and dishonor.
- Players can search for parties for Unranked and Ranked Arenas in categories in the Looking For Group tool.
Auto-Balance
- Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
- Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
- Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used.
- Volunteer Rewards gives volunteers guaranteed win credit, even if they end the match on the losing team. Volunteers also receive a 25 rank points bonus.
Dishonor
Dishonor is a system to prevent players from joining unranked and ranked arenas after player misconduct, such as leaving or not participating (AFKing) in matches. Each instance of undesired behavior will immediately result in a timeout and increase the player's dishonor stat. Frequent misbehaving will result in increased duration of timeouts.
The dishonor system also includes a protection system and entitles the match in the players history accordingly, if one of the parameters applied.
Parameters
Desertion - You disconnect the game: You will be punished by the dishonor system.
Byes - One or more players of the enemy team disconnect from the match: You will get less rewarded for winning.
Forfeits - One or more players from your team disconnect the match: You will get no punishment.
Win/Lose ratio
Taking above parameters in consideration, a players W/L ratio can be calculated with the following formula:
totalGames = wins + losses + desertions + byes //forfeits do not count as win or lose, making it invalid for the formula.
winRatio = ((wins + byes)/totalGames)*100 //win ratio in %
lossRatio = ((losses + desertions)/totalGames)*100 //lose ratio in %
wlRatio = winRatio/lossRatio //W/L ratio as a float.
Match Rewards
Rewards from structured PvP matches include rank points and coin. Players joining an already running match late may receive reduced rewards. Rank points from custom arenas (hot join) is capped at 5,000 points.
Lose Reward
Arena | Rank Points | Coin |
Custom Arena | 200 | 10 |
Unranked Arena Ranked Arena | 500 | 15 |
Win Reward
Arena | Rank Points | Coin |
Custom Arena | 500 | 15 |
Unranked Arena Ranked Arena | 1500 | 30 |
Maximum daily coin rewards are limited for each account for each arena type:
- Custom Arena — maximum 5 Gold coin
- Unranked Arena — maximum 15 Gold coin
- Ranked Arena — maximum 15 Gold coin
Reward Tracks
Reward tracks are goals that can be activated in the PvP panel. Each track has 8 tiers, each tier has 5 rewards. Reward track progress is not related to PvP rank points [1]. Players can only make progress on a single reward track at a time. Custom Arena / hot join progression is capped at two tiers per day, thus requiring a minimum of four days to complete.
Rank Rewards
Whenever an account reaches a new PvP Rank, the player receives a rank-up chest based on the rank earned.
Small Rank-Up Chest For Ranks 2-9
Medium Rank-Up Chest For Ranks 10-29
Large Rank-Up Chest For Ranks 30+
For every 10 ranks earned, a new finisher is unlocked for the account.
- Rabbit Rank Finisher (rank 1)
- Deer Rank Finisher (rank 10)
- Dolyak Rank Finisher (rank 20)
- Wolf Rank Finisher (rank 30)
- Tiger Rank Finisher (rank 40)
- Bear Rank Finisher (rank 50)
- Shark Rank Finisher (rank 60)
- Phoenix Rank Finisher (rank 70)
- Dragon Rank Finisher (rank 80)
With the release of Heart of Thorns, each 10 ranks also unlocks a new jungle themed Reward Track, that gives a variation of the rank finisher.
PvP Ranked League Rewards
For the full list of rewards for PvP League, see here. Ranked PvP utilizes a "pip" system similar to WvW's Skirmish reward track system.
Automated Tournament Rewards
Each member of a team that participates in an automated tournament will receive a reward based on their team's placement.
Daily Tournaments
Participation you receive 2 Potion of PvP Reward and 5 Qualifying Points.
1st Place | 2nd Place | 3rd-4th Place | 5th-8th Place | 9th-16th Place |
Monthly Tournament
Rewards those who reach 1-32nd place
Participation you receive Potion of PvP Reward Mystic Coin.
1st Place | 2nd Place | 3rd-4th Place | 5th-8th Place | 9th-16th Place | 17th-32nd Place |
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Maps
There are several different maps for structured PvP, with the most common type being conquest: Team Deathmatch, Stronghold and Murderball modes also exist.
Map selection
For unranked and ranked arenas, when the match is ready, players are given 15 seconds to vote on a map from a pool of three random options. At the end of the 15 seconds, or when all players have voted, a roll is performed to determine the map for the match, weighted by how many players selected each of the three options. If the vote is unanimous, the match begins immediately without a roll.
Maps by game mode
Optional: Filter options
The table below can be filtered using the following buttons. Multiple AND filters can be applied at once by clicking on multiple buttons.
Show all Conquest Murderball Stronghold Team Deathmatch
• Public: Yes No
• Custom: Yes No
• Unranked: Yes No
• Ranked: Yes No
• Achievements: Yes No
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