Post by Xxsuperheroxx on May 9, 2024 19:32:22 GMT -6
Courtyard
wiki.guildwars2.com/wiki/Courtyard#Team_Deathmatch
Courtyard is a structured PvP map. It can be played either in the Murderball or Team Deathmatch mode.
Murderball
Objectives
Section-stub. This key section of the article is incomplete. You can help the Guild Wars 2 Wiki by expanding it.
Spawn areas
Secondary mechanics
Murderball
Green and Yellow circle.
The Altar of Doom in the center of the map can be communed with to obtain an orb. Only one orb exists at any given time. While a player holds the orb, score will be periodically given to their team and more team score is given if the orb is closer to the center of the map indicated by the yellow and green ring in the center around the alter.
The player carrying the orb will be under the effect Impending Doom which grants +20% outgoing damage while also applying 3% stacking damage from the maximum health to the orb carrier every 2 seconds and increase it by another stack.
Players who die while carrying the orb cannot be resurrected. When a player holding the orb dies, the orb is returned to the altar in the center of the map.
Team Deathmatch
Mechanics
In Team Deathmatch, the objective is to defeat the enemy players as quickly as possible. Players are placed in two teams of either 2 or 3 players.
Secondary Mechanics
If the match goes into overtime, several secondary mechanics activate:
wiki.guildwars2.com/wiki/Courtyard#Team_Deathmatch
Courtyard is a structured PvP map. It can be played either in the Murderball or Team Deathmatch mode.
Murderball
- The first team to reach the score limit wins.
- Kill players to earn points for your team.
Capture the Orb of Impending Doom and keep it close to the center of the map to earn maximum points.
The player who controls the Orb of Impeding Doom will deal more damage, but will also take damage over time and is doomed to die a tragic death.
Objectives
Section-stub. This key section of the article is incomplete. You can help the Guild Wars 2 Wiki by expanding it.
Spawn areas
- Blue Team Rally Point (west)
- Red Team Rally Point (east)
Secondary mechanics
Murderball
- Altar of Doom (center)
- Orb of Ascension (carried by player)
Green and Yellow circle.
The Altar of Doom in the center of the map can be communed with to obtain an orb. Only one orb exists at any given time. While a player holds the orb, score will be periodically given to their team and more team score is given if the orb is closer to the center of the map indicated by the yellow and green ring in the center around the alter.
- Inside the green circle: 10 team score
- Inside the yellow circle: 5 team score
- Outside of the yellow circle: 2 team score
The player carrying the orb will be under the effect Impending Doom which grants +20% outgoing damage while also applying 3% stacking damage from the maximum health to the orb carrier every 2 seconds and increase it by another stack.
Players who die while carrying the orb cannot be resurrected. When a player holding the orb dies, the orb is returned to the altar in the center of the map.
Team Deathmatch
Mechanics
In Team Deathmatch, the objective is to defeat the enemy players as quickly as possible. Players are placed in two teams of either 2 or 3 players.
- Match winners are decided based on which team first wins three out of a possible five rounds.
- Round winners are decided based on which team first defeats the other team in the time allotted.
Secondary Mechanics
If the match goes into overtime, several secondary mechanics activate:
- Healing will be disabled and you will be Revealed to disable stealth.
- The map slowly fills up with a field from the sides towards the center. This field will deal damage equals 20% of the maximum health to any player in contact with it per second until player is defeated, leaves the field, or wins the round.
- See each deathmatch map for any additional secondary mechanic details.