Post by Xxsuperheroxx on Feb 16, 2023 12:01:50 GMT -6
Forward By Mike Carr 1979 AD&D DMG
Preface by Gary Gygax 1979 AD&D DMG
Introduction 1979 AD&D DMG
The Game
-Approaches to playing AD&D
-Dice 1979 AD&D DMG
Creating the player character
-Generation of Ability Scores 1979 AD&D DMG
-Non-Player Characters 1979 AD&D DMG
-Effect of wishes on character ability scores 1979 AD&D DMG
-Characteristics for Player Characters 1979 AD&D DMG
-Player Character Non-Professional Skill 1979 AD&D DMG
-Starting level of experience for PCs 1979 AD&D DMG
Character age, aging, disease, and death.
-Character age 1979 AD&D DMG
-Aging 1979 AD&D DMG
-Disease 1979 AD&D DMG
-Death 1979 AD&D DMG
Character Abilities
-Explanation of Abilities 1979 AD&D DMG
Character Races
-Player Character Racial Tendencies 1979 AD&D DMG
Character Classes
-Followers for Upper Level Player Characters 1979 AD&D DMG
-Spying 1979 AD&D DMG
-Thief Abilities 1979 AD&D DMG
-Thieves and Assassins Setting Traps 1979 AD&D DMG
-Assassination Experience Points 1979 AD&D DMG
-Assassins' Use of Poison 1979 AD&D DMG
-The Monster as a Player Character 1979 AD&D DMG
-Lycanthropy 1979 AD&D DMG
Alignment
-Alignment 1979 AD&D DMG
-Alignment Language 1979 A&AD DMG
-Changing Alignment 1979 AD&D DMG
Money
-Player Character Starting Money 1979 AD&D DMG
-Player Character Expenses 1979 AD&D DMG
-Value and Repute Properties of Gems and Jewelry 1979 AD&D DMG
-Note Regarding the Magical Properties of Gems, Herbs, et al. 1979 AD&D DMG
Armor, Armor Class, & Weapons
-Types of Armor & Encumbrance 1979 AD&D DMG
-Dexterity Armor Class Bonus 1979 AD&D DMG
-Weapon Types, "To Hit" Adjustment Note 1979 AD&D DMG
Hirelings
-Standard Hirelings 1979 AD&D DMG
-Expert Hirelings 1979 AD&D DMG
Henchmen
-Loyalty of Henchmen & Hirelings, Obedience and Morale 1979 AD&D DMG
Time
-Time in the Campaign 1979 AD&D DMG
-Time in the Dungeon 1979 AD&D DMG
Character Spells
-Day-to-Day Acquisition of Cleric Spells 1979 AD&D DMG
-Acquisition of Magic-User Spells 1979 AD&D DMG
-Acquisition of Illusionists' Spells 1979 AD&D DMG
-Recovery of Spells 1979 AD&D DMG
-Spell Casting 1979 AD&D DMG
-Tribal Spell Casters 1979 AD&D DMG
Spell Explanations
-Spells: Special Commentary for Refereeing 1979 AD&D DMG
--Cleric Spells 1979 AD&D DMG
--Druid Spells 1979 AD&D DMG
--Magic-User Spells 1979 AD&D DMG
--Illusionist Spells 1979 AD&D DMG
The Adventure
-Adventures in the Outdoors 1979 AD&D DMG
-Adventures in the Air 1979 AD&D DMG
-Aerial Travel 1979 AD&D DMG
-Aerial Combat 1979 AD&D DMG
-Waterborne Adventures 1979 AD&D DMG
-Underwater Adventures 1979 AD&D DMG
--Underwater Spell Use 1979 AD&D DMG
-Travel in the Known Planes of Existence 1979 AD&D DMG
-Outdoor Movement 1979 AD&D DMG
-Infravision & Ultravision 1979 AD&D DMG
-Invisibility 1979 AD&D DMG
-Mirrors 1979 AD&D DMG (scroll to the bottom of invisibility page)
-Detection of Evil and/or Good 1979 AD&D DMG
Preface by Gary Gygax 1979 AD&D DMG
Introduction 1979 AD&D DMG
The Game
-Approaches to playing AD&D
-Dice 1979 AD&D DMG
Creating the player character
-Generation of Ability Scores 1979 AD&D DMG
-Non-Player Characters 1979 AD&D DMG
-Effect of wishes on character ability scores 1979 AD&D DMG
-Characteristics for Player Characters 1979 AD&D DMG
-Player Character Non-Professional Skill 1979 AD&D DMG
-Starting level of experience for PCs 1979 AD&D DMG
Character age, aging, disease, and death.
-Character age 1979 AD&D DMG
-Aging 1979 AD&D DMG
-Disease 1979 AD&D DMG
-Death 1979 AD&D DMG
Character Abilities
-Explanation of Abilities 1979 AD&D DMG
Character Races
-Player Character Racial Tendencies 1979 AD&D DMG
Character Classes
-Followers for Upper Level Player Characters 1979 AD&D DMG
-Spying 1979 AD&D DMG
-Thief Abilities 1979 AD&D DMG
-Thieves and Assassins Setting Traps 1979 AD&D DMG
-Assassination Experience Points 1979 AD&D DMG
-Assassins' Use of Poison 1979 AD&D DMG
-The Monster as a Player Character 1979 AD&D DMG
-Lycanthropy 1979 AD&D DMG
Alignment
-Alignment 1979 AD&D DMG
-Alignment Language 1979 A&AD DMG
-Changing Alignment 1979 AD&D DMG
Money
-Player Character Starting Money 1979 AD&D DMG
-Player Character Expenses 1979 AD&D DMG
-Value and Repute Properties of Gems and Jewelry 1979 AD&D DMG
-Note Regarding the Magical Properties of Gems, Herbs, et al. 1979 AD&D DMG
Armor, Armor Class, & Weapons
-Types of Armor & Encumbrance 1979 AD&D DMG
-Dexterity Armor Class Bonus 1979 AD&D DMG
-Weapon Types, "To Hit" Adjustment Note 1979 AD&D DMG
Hirelings
-Standard Hirelings 1979 AD&D DMG
-Expert Hirelings 1979 AD&D DMG
Henchmen
-Loyalty of Henchmen & Hirelings, Obedience and Morale 1979 AD&D DMG
Time
-Time in the Campaign 1979 AD&D DMG
-Time in the Dungeon 1979 AD&D DMG
Character Spells
-Day-to-Day Acquisition of Cleric Spells 1979 AD&D DMG
-Acquisition of Magic-User Spells 1979 AD&D DMG
-Acquisition of Illusionists' Spells 1979 AD&D DMG
-Recovery of Spells 1979 AD&D DMG
-Spell Casting 1979 AD&D DMG
-Tribal Spell Casters 1979 AD&D DMG
Spell Explanations
-Spells: Special Commentary for Refereeing 1979 AD&D DMG
--Cleric Spells 1979 AD&D DMG
--Druid Spells 1979 AD&D DMG
--Magic-User Spells 1979 AD&D DMG
--Illusionist Spells 1979 AD&D DMG
The Adventure
-Adventures in the Outdoors 1979 AD&D DMG
-Adventures in the Air 1979 AD&D DMG
-Aerial Travel 1979 AD&D DMG
-Aerial Combat 1979 AD&D DMG
-Waterborne Adventures 1979 AD&D DMG
-Underwater Adventures 1979 AD&D DMG
--Underwater Spell Use 1979 AD&D DMG
-Travel in the Known Planes of Existence 1979 AD&D DMG
-Outdoor Movement 1979 AD&D DMG
-Infravision & Ultravision 1979 AD&D DMG
-Invisibility 1979 AD&D DMG
-Mirrors 1979 AD&D DMG (scroll to the bottom of invisibility page)
-Detection of Evil and/or Good 1979 AD&D DMG